https://bugs.kde.org/show_bug.cgi?id=394750
hugomaia <hugojm...@hotmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |hugojm...@hotmail.com
            Version|5.75.0                      |5.96.0

--- Comment #14 from hugomaia <hugojm...@hotmail.com> ---
I can confirm this is still a problem, RAM usage isn't really that much of an
issue, it caps out at 4 GB out of the 16 GB my system has.
The problem is both disk usage and one CPU thread pegged at 100%.

I never had this issue until recently, but I can pin down exactly what caused
Baloo to malfunction.

What I did:
A couple weeks ago I took up to modding Grim Dawn.
To modify anything in that game you're required to fully extract a database
file which then becomes about 60k loose text files.
I then began using the search function in Kate to give me the ability to do
mass edits on those files.
Since it was rapid file creation and deletion (Kate creates swap files every
time you make a change to something and then deletes those when you save) and
overall changes to a ton of files, that's when Baloo started going haywire on
my system.

I hope this helps in re-enacting the issue with Baloo.

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