https://bugs.kde.org/show_bug.cgi?id=361154
--- Comment #94 from Bob Wya <bob.mt....@gmail.com> --- (In reply to wolfyrion from comment #93) > > hi Bob Wya , > One question please: > When you run an opengl game/app does it turn off the compositor or not?? > (Before it said that this happening because the drivers request to do so > and we had to force to enable compositor using the rules) > if compositor is getting disable you will notice a lot of tearing in most of > the games thats why we want the compositor to be enable. > > Broken Texures/Shadows and Turning off compositor when launching an opengl > game or app. > So with this patch both of these problems are solved? The original problem that I reported: Launching a 3D Opengl game. Sometime during the switch from compositor on, to compositor off and back again (automatically handled by Kwin/Plasma) the Breeze decoration shadows break. By that definition the bug is fixed on my system... I'm not exactly sure what you are asking... The problem, _I_ reported, has been fixed, by Martin, as I clearly stated... You still got issues?? Then open another (SEPARATE) bug - no bug hi-jacking :-) -- You are receiving this mail because: You are watching all bug changes.