https://bugs.kde.org/show_bug.cgi?id=452131

--- Comment #1 from til.schmit...@gmx.de ---
additionally, panning the canvas is more laggy and takes up to 16% of my cpu
instead of just 10% on older versions. here's a more complete system info log
of my setup: 

Krita

 Version: 5.1.0-prealpha (git c14d3bb)
 Installation type: installer / portable package
 Languages: en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en,
de_DE, de, en_US, en
 Hidpi: true

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19043
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info

  Vendor:  "ATI Technologies Inc." 
  Renderer:  "AMD Radeon RX 5700 XT" 
  Version:  "4.6.14761 Compatibility Profile Context 21.30.23.04
30.0.13023.4001" 
  Shading language:  "4.60" 
  Requested format:  QSurfaceFormat(version 2.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize -1, redBufferSize -1,
greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize
-1, samples -1, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval
1, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
  Current format:  QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 0,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 1, colorSpace QSurfaceFormat::sRGBColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
     Version: 4.6
     Supports deprecated functions true 
     is OpenGL ES: false 
  supportsBufferMapping: true 
  supportsBufferInvalidation: true 
  Extensions: 
     "GL_ARB_texture_mirror_clamp_to_edge" 
     "GL_ARB_shader_objects" 
     "GL_ARB_gpu_shader_fp64" 
     "GL_ARB_compressed_texture_pixel_storage" 
     "GL_AMD_sparse_texture" 
     "GL_ARB_fragment_layer_viewport" 
     "WGL_EXT_swap_control" 
     "GL_EXT_texture_swizzle" 
     "GL_IBM_texture_mirrored_repeat" 
     "GL_EXT_texture_buffer_object" 
     "GL_EXT_memory_object_win32" 
     "GL_ARB_depth_texture" 
     "GL_EXT_texture_compression_s3tc" 
     "GL_ARB_conservative_depth" 
     "GL_AMD_shader_trace" 
     "GL_ARB_occlusion_query2" 
     "GL_EXT_texture3D" 
     "GL_EXT_semaphore" 
     "GL_AMD_debug_output" 
     "GL_EXT_texture_compression_latc" 
     "GL_EXT_texture_snorm" 
     "GL_EXT_secondary_color" 
     "GL_ARB_framebuffer_sRGB" 
     "GL_ARB_cull_distance" 
     "GL_ARB_map_buffer_range" 
     "GL_ARB_pixel_buffer_object" 
     "GL_ARB_texture_query_lod" 
     "GL_AMD_framebuffer_sample_positions" 
     "GL_ATI_texture_mirror_once" 
     "GL_AMD_sample_positions" 
     "GL_ARB_clear_texture" 
     "GL_ARB_indirect_parameters" 
     "GL_EXT_shader_integer_mix" 
     "GL_NV_texture_barrier" 
     "GL_ARB_texture_env_dot3" 
     "GL_ARB_separate_shader_objects" 
     "GL_NV_blend_square" 
     "GL_ARB_vertex_buffer_object" 
     "GL_ARB_get_texture_sub_image" 
     "GL_ARB_internalformat_query" 
     "GL_AMD_transform_feedback4" 
     "GL_ARB_shader_subroutine" 
     "GL_EXT_draw_range_elements" 
     "GL_EXT_timer_query" 
     "GL_ARB_texture_env_combine" 
     "GL_ARB_half_float_pixel" 
     "GL_AMD_shader_stencil_value_export" 
     "GL_ARB_explicit_attrib_location" 
     "GL_ARB_sampler_objects" 
     "GL_ARB_texture_buffer_range" 
     "GL_ARB_shadow" 
     "GL_AMD_shader_atomic_counter_ops" 
     "GL_NV_alpha_to_coverage_dither_control" 
     "GL_ARB_shading_language_include" 
     "GL_EXT_texture_object" 
     "GL_ARB_get_program_binary" 
     "GL_ARB_texture_barrier" 
     "GL_ARB_gpu_shader5" 
     "GL_ARB_texture_compression_rgtc" 
     "GL_EXT_texture_sRGB" 
     "GL_EXT_packed_float" 
     "GL_ATI_draw_buffers" 
     "GL_ARB_vertex_program" 
     "GL_ARB_texture_rectangle" 
     "GL_ARB_viewport_array" 
     "GL_ARB_texture_border_clamp" 
     "GL_EXT_stencil_wrap" 
     "GL_ARB_transpose_matrix" 
     "GL_NV_float_buffer" 
     "GL_EXT_shadow_funcs" 
     "GL_ARB_vertex_type_10f_11f_11f_rev" 
     "GL_ARB_texture_view" 
     "GL_ARB_texture_rg" 
     "GL_ARB_draw_buffers_blend" 
     "GL_EXT_framebuffer_multisample" 
     "GL_ARB_multi_bind" 
     "GL_ARB_framebuffer_object" 
     "GL_AMD_vertex_shader_layer" 
     "GL_AMD_query_buffer_object" 
     "GL_EXT_copy_texture" 
     "GL_EXT_depth_bounds_test" 
     "GL_ARB_conditional_render_inverted" 
     "GL_ARB_texture_snorm" 
     "GL_ARB_color_buffer_float" 
     "GL_ARB_occlusion_query" 
     "GL_ARB_geometry_shader4" 
     "GL_ARB_fragment_coord_conventions" 
     "GL_ARB_texture_buffer_object" 
     "GL_EXT_separate_specular_color" 
     "GL_ARB_transform_feedback_overflow_query" 
     "GL_EXT_texture_env_dot3" 
     "GL_WIN_swap_hint" 
     "GL_ARB_instanced_arrays" 
     "GL_EXT_draw_buffers2" 
     "GL_EXT_draw_instanced" 
     "GL_ARB_shader_atomic_counter_ops" 
     "GL_AMD_pinned_memory" 
     "GL_ARB_texture_storage" 
     "GL_EXT_gpu_program_parameters" 
     "GL_AMD_shader_trinary_minmax" 
     "GL_EXT_multi_draw_arrays" 
     "GL_EXT_framebuffer_blit" 
     "GL_EXT_rescale_normal" 
     "GL_NV_depth_buffer_float" 
     "GL_ARB_texture_mirrored_repeat" 
     "GL_ARB_shader_texture_lod" 
     "GL_ARB_shader_stencil_export" 
     "GL_ARB_multitexture" 
     "GL_ARB_texture_swizzle" 
     "GL_EXT_texture_mirror_clamp" 
     "GL_NV_conditional_render" 
     "GL_ARB_debug_output" 
     "GL_EXT_texture_rectangle" 
     "GL_ARB_blend_func_extended" 
     "GL_INTEL_fragment_shader_ordering" 
     "GL_ARB_window_pos" 
     "GL_ARB_vertex_array_bgra" 
     "GL_ARB_shadow_ambient" 
     "GL_ARB_texture_env_add" 
     "GL_EXT_vertex_attrib_64bit" 
     "GL_ARB_sparse_texture" 
     "GL_ARB_point_parameters" 
     "GL_ARB_ES2_compatibility" 
     "GL_ARB_shader_draw_parameters" 
     "GL_ARB_fragment_program_shadow" 
     "GL_ARB_ES3_1_compatibility" 
     "GL_ATI_envmap_bumpmap" 
     "GL_ARB_stencil_texturing" 
     "GL_KHR_parallel_shader_compile" 
     "GL_AMD_texture_cube_map_array" 
     "GL_ARB_texture_gather" 
     "GL_AMD_texture_texture4" 
     "GL_AMD_performance_monitor" 
     "GL_ATI_separate_stencil" 
     "GL_AMD_gpu_shader_int64" 
     "GL_EXT_vertex_array" 
     "GL_EXT_texture_array" 
     "GL_ARB_framebuffer_no_attachments" 
     "GL_AMD_gcn_shader" 
     "GL_ARB_seamless_cubemap_per_texture" 
     "GL_AMD_stencil_operation_extended" 
     "GL_ARB_shading_language_100" 
     "GL_AMD_gpu_shader_half_float_fetch" 
     "GL_ARB_sample_shading" 
     "GL_EXT_blend_minmax" 
     "GL_KHR_debug" 
     "GL_EXT_transform_feedback" 
     "GL_EXT_texture_sRGB_RG8" 
     "GL_AMD_name_gen_delete" 
     "GL_EXT_fog_coord" 
     "GL_ARB_transform_feedback_instanced" 
     "GL_ARB_texture_stencil8" 
     "GL_EXT_bgra" 
     "GL_EXT_geometry_shader4" 
     "GL_AMD_draw_buffers_blend" 
     "GL_AMD_occlusion_query_event" 
     "GL_ARB_texture_multisample" 
     "GL_ARB_multisample" 
     "GL_ARB_parallel_shader_compile" 
     "GL_ARB_half_float_vertex" 
     "GL_ARB_timer_query" 
     "GL_AMD_transform_feedback3_lines_triangles" 
     "GL_NV_copy_depth_to_color" 
     "GL_ARB_texture_compression_bptc" 
     "GL_EXT_texture_integer" 
     "GL_ARB_provoking_vertex" 
     "GL_ARB_depth_clamp" 
     "GL_EXT_texture_edge_clamp" 
     "GL_ARB_ES3_compatibility" 
     "GL_ARB_shader_ballot" 
     "GL_AMD_multi_draw_indirect" 
     "GL_ARB_draw_elements_base_vertex" 
     "GL_ARB_sync" 
     "GL_KHR_robustness" 
     "GL_ARB_compatibility" 
     "GL_ARB_buffer_storage" 
     "GL_EXT_packed_pixels" 
     "GL_KHR_context_flush_control" 
     "GL_ARB_texture_non_power_of_two" 
     "GL_ARB_copy_image" 
     "GL_ARB_draw_instanced" 
     "GL_ARB_direct_state_access" 
     "GL_ARB_vertex_shader" 
     "GL_EXT_texture_env_combine" 
     "GL_EXT_texture_compression_rgtc" 
     "GL_ARB_bindless_texture" 
     "GL_ARB_robust_buffer_access_behavior" 
     "GL_AMD_shader_stencil_export" 
     "GL_EXT_texture_shared_exponent" 
     "GL_AMD_interleaved_elements" 
     "GL_ATI_texture_env_combine3" 
     "GL_KHR_no_error" 
     "GL_EXT_framebuffer_sRGB" 
     "GL_EXT_vertex_array_bgra" 
     "GL_ARB_vertex_attrib_binding" 
     "GL_ARB_shader_precision" 
     "GL_ARB_map_buffer_alignment" 
     "GL_OES_EGL_image" 
     "GL_ARB_texture_cube_map" 
     "GL_ARB_depth_buffer_float" 
     "GL_NV_half_float" 
     "GL_ARB_draw_indirect" 
     "GL_ARB_shader_viewport_layer_array" 
     "GL_KTX_buffer_region" 
     "GL_EXT_framebuffer_object" 
     "GL_ARB_point_sprite" 
     "GL_AMD_conservative_depth" 
     "GL_ARB_shader_image_size" 
     "GL_EXT_gpu_shader4" 
     "GL_NV_shader_atomic_int64" 
     "GL_ARB_draw_buffers" 
     "GL_AMD_blend_minmax_factor" 
     "GL_ARB_transform_feedback3" 
     "GL_EXT_texture_cube_map" 
     "GL_ARB_explicit_uniform_location" 
     "GL_ARB_shader_image_load_store" 
     "GL_AMD_depth_clamp_separate" 
     "GL_EXT_direct_state_access" 
     "GL_ARB_enhanced_layouts" 
     "GL_ARB_clear_buffer_object" 
     "GL_ATI_texture_float" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_NV_copy_image" 
     "GL_ARB_clip_control" 
     "GL_ARB_texture_buffer_object_rgb32" 
     "GL_ARB_arrays_of_arrays" 
     "GL_ARB_shader_atomic_counters" 
     "GL_EXT_texgen_reflection" 
     "GL_ATI_fragment_shader" 
     "GL_ARB_shading_language_420pack" 
     "GL_ARB_tessellation_shader" 
     "GL_ARB_texture_rgb10_a2ui" 
     "GL_ARB_multi_draw_indirect" 
     "GL_ARB_fragment_program" 
     "GL_EXT_texture_sRGB_R8" 
     "GL_ARB_vertex_array_object" 
     "GL_EXT_semaphore_win32" 
     "GL_ARB_gl_spirv" 
     "GL_ARB_vertex_attrib_64bit" 
     "GL_ARB_texture_env_crossbar" 
     "GL_EXT_texture_lod" 
     "GL_ARB_shader_storage_buffer_object" 
     "GL_EXT_blend_equation_separate" 
     "GL_EXT_provoking_vertex" 
     "GL_NV_primitive_restart" 
     "GL_ARB_query_buffer_object" 
     "GL_EXT_shader_image_load_store" 
     "GL_ARB_copy_buffer" 
     "GL_AMD_sparse_texture_pool" 
     "GL_EXT_point_parameters" 
     "GL_AMDX_debug_output" 
     "GL_EXT_texture_compression_bptc" 
     "GL_EXT_polygon_offset_clamp" 
     "GL_ARB_seamless_cube_map" 
     "GL_EXT_texture_sRGB_decode" 
     "GL_EXT_copy_buffer" 
     "GL_AMD_seamless_cubemap_per_texture" 
     "GL_NV_texgen_reflection" 
     "GL_EXT_memory_object" 
     "GL_AMD_vertex_shader_viewport_index" 
     "GL_ARB_derivative_control" 
     "GL_NV_explicit_multisample" 
     "GL_EXT_packed_depth_stencil" 
     "GL_ARB_shading_language_packing" 
     "GL_ARB_texture_compression" 
     "GL_EXT_histogram" 
     "GL_EXT_blend_subtract" 
     "GL_EXT_blend_func_separate" 
     "GL_EXT_compiled_vertex_array" 
     "GL_EXT_blend_color" 
     "GL_ARB_base_instance" 
     "GL_AMD_gpu_shader_int16" 
     "GL_ARB_pipeline_statistics_query" 
     "GL_ARB_vertex_type_2_10_10_10_rev" 
     "GL_ARB_polygon_offset_clamp" 
     "GL_EXT_pixel_buffer_object" 
     "GL_EXT_texture_lod_bias" 
     "GL_AMD_gpu_shader_half_float" 
     "GL_EXT_texture_env_add" 
     "GL_ARB_program_interface_query" 
     "GL_ARB_texture_query_levels" 
     "GL_ARB_shader_group_vote" 
     "GL_ARB_shader_texture_image_samples" 
     "GL_ARB_invalidate_subdata" 
     "GL_ARB_texture_float" 
     "GL_SGIS_texture_edge_clamp" 
     "GL_ARB_texture_storage_multisample" 
     "GL_ARB_texture_cube_map_array" 
     "GL_ATI_texture_compression_3dc" 
     "GL_ARB_shader_bit_encoding" 
     "GL_ARB_uniform_buffer_object" 
     "GL_ARB_sparse_buffer" 
     "GL_SUN_multi_draw_arrays" 
     "GL_SGIS_generate_mipmap" 
     "GL_ARB_internalformat_query2" 
     "GL_ARB_compute_shader" 
     "GL_ARB_fragment_shader" 
     "GL_ARB_transform_feedback2" 
     "GL_KHR_robust_buffer_access_behavior" 
     "GL_ARB_spirv_extensions" 
     "GL_EXT_texture_storage" 
     "GL_SGIS_texture_lod" 
     "GL_EXT_bindable_uniform" 
     "GL_ARB_imaging" 
     "GL_EXT_abgr" 
     "GL_EXT_subtexture" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: none
  Memory: 24521 Mb
  Number of Cores: 8
  Swap Location: C:/Users/Til/AppData/Local/Temp

Current Settings

  Current Swap Location: C:/Users/Til/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 75
  Use OpenGL: false
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 360
  Use Backup Files: false
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 2
        Screen: 0
                Name: \\.\DISPLAY2
                Depth: 32
                Scale: 1.25
                Resolution in pixels: 1536x864
                Manufacturer: 
                Model: 
                Refresh Rate: 60
        Screen: 1
                Name: \\.\DISPLAY1
                Depth: 32
                Scale: 1.25
                Resolution in pixels: 1536x864
                Manufacturer: 
                Model: 
                Refresh Rate: 59

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to