https://bugs.kde.org/show_bug.cgi?id=450914
Alessandro Astone <ales.ast...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |ales.ast...@gmail.com --- Comment #12 from Alessandro Astone <ales.ast...@gmail.com> --- Zamundaaa this is the same bug we discussed here https://bugs.kde.org/show_bug.cgi?id=448918 Not only is the application being "vsynced" (meaning the game rendering loop runs at VBlank frequency), but when other windows are drawing on a different monitor, the frequency *increases*. I've documented it in detail with exapmles in that bug report. Following the comments here i've also tried KWIN_DRM_NO_DIRECT_SCANOUT and XWayland 22.1.1 which includes the fix to https://gitlab.freedesktop.org/xorg/xserver/-/issues/1309, without any difference. Also reminder that the bug exclusively happens on fullscreen windows. -- You are receiving this mail because: You are watching all bug changes.