https://bugs.kde.org/show_bug.cgi?id=450914
Alessandro Astone <ales.ast...@gmail.com> changed:

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--- Comment #12 from Alessandro Astone <ales.ast...@gmail.com> ---
Zamundaaa this is the same bug we discussed here
https://bugs.kde.org/show_bug.cgi?id=448918

Not only is the application being "vsynced" (meaning the game rendering loop
runs at VBlank frequency), but when other windows are drawing on a different
monitor, the frequency *increases*. I've documented it in detail with exapmles
in that bug report.

Following the comments here i've also tried KWIN_DRM_NO_DIRECT_SCANOUT and
XWayland 22.1.1 which includes the fix to
https://gitlab.freedesktop.org/xorg/xserver/-/issues/1309, without any
difference.

Also reminder that the bug exclusively happens on fullscreen windows.

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