https://bugs.kde.org/show_bug.cgi?id=92097

--- Comment #15 from JStrebel <joerg.stre...@gmail.com> ---
> I was also thinking of implementing this option. So, to me at least, this is
> wanted. However, I was simply going to port over the algorithm given in
> https://www.chiark.greenend.org.uk/~sgtatham/puzzles/js/mines.html, which I
> see you've already considered (and rejected?). 

The thing with this algorithm is that it claims to always produce solvable
minefields, but I am not so sure. This algorithm is also used in the Android
app "Antimine"
(https://play.google.com/store/apps/details?id=com.logical.minato&hl=en_US&gl=US).
I have been playing ca. 30 games there on medium difficulty and I ran into
numerous situation, where I had the impression that only guessing would help me
(and I have screenshots for others to check my assumption). So I am not so sure
that this algorithm is really effective.  

I said above that KMines should be easy to extend with the Gecode library, but
I am not so sure anymore. KDE games use a pretty intricate build system. I
tried to build the current version of KMines on openSUSE Leap 15.3, but I
failed because of outdated dependencies. Maybe I need to build a fork first and
then investigate how to incorporate my changes into the official KMines repo.

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