https://bugs.kde.org/show_bug.cgi?id=395725

--- Comment #64 from David Edmundson <k...@davidedmundson.co.uk> ---
RE: shaders.

A shader on it's own still needs the data from somewhere. One needs to modify
the fragment shader that takes two textures, one to paint and one to use as as
mask.

For one texture, that's ridiculously easy.

But for kwin and here it's much harder. The blur has one geometry, our
paintWindow contains 4 decos, 4 shadows, and the contents each with their own
geometry. Blur would need to position all of these which means recreating a the
full vertex buffer that we use for window painting!  I don't think that's
realistic.

Hopefully the above will mean you won't need to.

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