https://bugs.kde.org/show_bug.cgi?id=423788
Stig (Rakurri) <sti-n...@online.no> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sti-n...@online.no --- Comment #5 from Stig (Rakurri) <sti-n...@online.no> --- Can confirm on Krita 5 beta3, it is extremely slow on my Windows 10 PC, it takes a very long time to see results of the liquify, the tool most often push the pixels at random it feels like and do not move the pixels around correctly, Krita might even freeze a bit while using the tool. It worked fine in Krita 4.x. This happen on every file. I have a pretty modern 2019 desktop machine, so I think this is affecting a lot of people, I think the bug reports importance should be set much higher than "wishlist" Here is a video of the problem https://imgur.com/a/iXmBffo System Info System Info Krita Version: 5.0.0-beta2 (git a642eb0) Languages: en_US, en, en_US, en, en_US, en, en_US, en, nn_NO, nn, en_US, en Hidpi: true Qt Version (compiled): 5.12.12 Version (loaded): 5.12.12 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.19044 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 OpenGL Info Vendor: "Google Inc." Renderer: "ANGLE (NVIDIA GeForce RTX 2070 SUPER Direct3D11 vs_5_0 ps_5_0)" Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Version: 3.0 Supports deprecated functions false is OpenGL ES: true supportsBufferMapping: true supportsBufferInvalidation: false Extensions: "GL_EXT_read_format_bgra" "GL_CHROMIUM_copy_compressed_texture" "GL_ANGLE_program_cache_control" "GL_EXT_discard_framebuffer" "GL_EXT_texture_compression_s3tc_srgb" "GL_EXT_texture_rg" "GL_ANGLE_client_arrays" "GL_ANGLE_request_extension" "GL_OES_texture_npot" "GL_ANGLE_texture_usage" "" "GL_EXT_color_buffer_half_float" "GL_OES_mapbuffer" "GL_OES_EGL_image" "GL_EXT_shader_texture_lod" "GL_EXT_texture_format_BGRA8888" "GL_OES_packed_depth_stencil" "GL_EXT_color_buffer_float" "GL_OES_EGL_image_external_essl3" "GL_ANGLE_framebuffer_multisample" "GL_CHROMIUM_sync_query" "GL_OES_compressed_ETC1_RGB8_texture" "GL_ANGLE_texture_compression_dxt3" "GL_EXT_debug_marker" "GL_OES_get_program_binary" "GL_OES_rgb8_rgba8" "GL_CHROMIUM_bind_uniform_location" "GL_ANGLE_translated_shader_source" "GL_CHROMIUM_color_buffer_float_rgba" "GL_OES_surfaceless_context" "GL_EXT_texture_norm16" "GL_NV_EGL_stream_consumer_external" "GL_EXT_frag_depth" "GL_OES_texture_half_float" "GL_ANGLE_pack_reverse_row_order" "GL_ANGLE_depth_texture" "GL_NV_fence" "GL_KHR_debug" "GL_NV_pixel_buffer_object" "GL_ANGLE_multiview" "GL_EXT_texture_storage" "GL_ANGLE_texture_compression_dxt5" "GL_OES_EGL_image_external" "GL_EXT_blend_minmax" "GL_EXT_disjoint_timer_query" "GL_ANGLE_robust_client_memory" "GL_OES_depth32" "GL_OES_vertex_array_object" "GL_ANGLE_lossy_etc_decode" "GL_OES_standard_derivatives" "GL_ANGLE_instanced_arrays" "GL_OES_texture_float" "GL_EXT_sRGB" "GL_NV_pack_subimage" "GL_EXT_occlusion_query_boolean" "GL_CHROMIUM_copy_texture" "GL_EXT_map_buffer_range" "GL_OES_texture_float_linear" "GL_EXT_robustness" "GL_EXT_draw_buffers" "GL_OES_texture_half_float_linear" "GL_CHROMIUM_bind_generates_resource" "GL_CHROMIUM_color_buffer_float_rgb" "GL_EXT_texture_filter_anisotropic" "GL_EXT_texture_compression_dxt1" "GL_EXT_unpack_subimage" "GL_OES_element_index_uint" "GL_ANGLE_framebuffer_blit" QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true useBufferInvalidation (config option): false Hardware Information GPU Acceleration: auto Memory: 40873 Mb Number of Cores: 8 Swap Location: C:/Users/sti-n/AppData/Local/Temp Current Settings Current Swap Location: C:/Users/sti-n/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 100 Use OpenGL: true Use OpenGL Texture Buffer: true Disable Vector Optimizations: false Disable AVX Optimizations: false Canvas State: OPENGL_SUCCESS Autosave Interval: 120 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: false Use Zip64: false Display Information Number of screens: 3 Screen: 0 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Resolution in pixels: 2560x1440 Manufacturer: Model: Refresh Rate: 144 Screen: 1 Name: \\.\DISPLAY2 Depth: 32 Scale: 1 Resolution in pixels: 1920x1080 Manufacturer: Model: Refresh Rate: 60 Screen: 2 Name: \\.\DISPLAY3 Depth: 32 Scale: 1 Resolution in pixels: 1920x1080 Manufacturer: Model: Refresh Rate: 60 -- You are receiving this mail because: You are watching all bug changes.