https://bugs.kde.org/show_bug.cgi?id=423788

Stig (Rakurri) <sti-n...@online.no> changed:

           What    |Removed                     |Added
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                 CC|                            |sti-n...@online.no

--- Comment #5 from Stig (Rakurri) <sti-n...@online.no> ---
Can confirm on Krita 5 beta3, it is extremely slow on my Windows 10 PC, it
takes a very long time to see results of the liquify, the tool most often push
the pixels at random it feels like and do not move the pixels around correctly,
Krita might even freeze a bit while using the tool. It worked fine in Krita
4.x. This happen on every file. I have a pretty modern 2019 desktop machine, so
I think this is affecting a lot of people, I think the bug reports importance
should be set much higher than "wishlist"

Here is a video of the problem https://imgur.com/a/iXmBffo

System Info System Info
Krita

 Version: 5.0.0-beta2 (git a642eb0)
 Languages: en_US, en, en_US, en, en_US, en, en_US, en, nn_NO, nn, en_US, en
 Hidpi: true

Qt

  Version (compiled): 5.12.12
  Version (loaded): 5.12.12

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19044
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info

  Vendor:  "Google Inc." 
  Renderer:  "ANGLE (NVIDIA GeForce RTX 2070 SUPER Direct3D11 vs_5_0 ps_5_0)" 
  Version:  "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions false 
     is OpenGL ES: true 
  supportsBufferMapping: true 
  supportsBufferInvalidation: false 
  Extensions: 
     "GL_EXT_read_format_bgra" 
     "GL_CHROMIUM_copy_compressed_texture" 
     "GL_ANGLE_program_cache_control" 
     "GL_EXT_discard_framebuffer" 
     "GL_EXT_texture_compression_s3tc_srgb" 
     "GL_EXT_texture_rg" 
     "GL_ANGLE_client_arrays" 
     "GL_ANGLE_request_extension" 
     "GL_OES_texture_npot" 
     "GL_ANGLE_texture_usage" 
     "" 
     "GL_EXT_color_buffer_half_float" 
     "GL_OES_mapbuffer" 
     "GL_OES_EGL_image" 
     "GL_EXT_shader_texture_lod" 
     "GL_EXT_texture_format_BGRA8888" 
     "GL_OES_packed_depth_stencil" 
     "GL_EXT_color_buffer_float" 
     "GL_OES_EGL_image_external_essl3" 
     "GL_ANGLE_framebuffer_multisample" 
     "GL_CHROMIUM_sync_query" 
     "GL_OES_compressed_ETC1_RGB8_texture" 
     "GL_ANGLE_texture_compression_dxt3" 
     "GL_EXT_debug_marker" 
     "GL_OES_get_program_binary" 
     "GL_OES_rgb8_rgba8" 
     "GL_CHROMIUM_bind_uniform_location" 
     "GL_ANGLE_translated_shader_source" 
     "GL_CHROMIUM_color_buffer_float_rgba" 
     "GL_OES_surfaceless_context" 
     "GL_EXT_texture_norm16" 
     "GL_NV_EGL_stream_consumer_external" 
     "GL_EXT_frag_depth" 
     "GL_OES_texture_half_float" 
     "GL_ANGLE_pack_reverse_row_order" 
     "GL_ANGLE_depth_texture" 
     "GL_NV_fence" 
     "GL_KHR_debug" 
     "GL_NV_pixel_buffer_object" 
     "GL_ANGLE_multiview" 
     "GL_EXT_texture_storage" 
     "GL_ANGLE_texture_compression_dxt5" 
     "GL_OES_EGL_image_external" 
     "GL_EXT_blend_minmax" 
     "GL_EXT_disjoint_timer_query" 
     "GL_ANGLE_robust_client_memory" 
     "GL_OES_depth32" 
     "GL_OES_vertex_array_object" 
     "GL_ANGLE_lossy_etc_decode" 
     "GL_OES_standard_derivatives" 
     "GL_ANGLE_instanced_arrays" 
     "GL_OES_texture_float" 
     "GL_EXT_sRGB" 
     "GL_NV_pack_subimage" 
     "GL_EXT_occlusion_query_boolean" 
     "GL_CHROMIUM_copy_texture" 
     "GL_EXT_map_buffer_range" 
     "GL_OES_texture_float_linear" 
     "GL_EXT_robustness" 
     "GL_EXT_draw_buffers" 
     "GL_OES_texture_half_float_linear" 
     "GL_CHROMIUM_bind_generates_resource" 
     "GL_CHROMIUM_color_buffer_float_rgb" 
     "GL_EXT_texture_filter_anisotropic" 
     "GL_EXT_texture_compression_dxt1" 
     "GL_EXT_unpack_subimage" 
     "GL_OES_element_index_uint" 
     "GL_ANGLE_framebuffer_blit" 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

useBufferInvalidation (config option): false


Hardware Information

  GPU Acceleration: auto
  Memory: 40873 Mb
  Number of Cores: 8
  Swap Location: C:/Users/sti-n/AppData/Local/Temp

Current Settings

  Current Swap Location: C:/Users/sti-n/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 100
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Disable Vector Optimizations: false
  Disable AVX Optimizations: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 120
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 3
        Screen: 0
                Name: \\.\DISPLAY1
                Depth: 32
                Scale: 1
                Resolution in pixels: 2560x1440
                Manufacturer: 
                Model: 
                Refresh Rate: 144
        Screen: 1
                Name: \\.\DISPLAY2
                Depth: 32
                Scale: 1
                Resolution in pixels: 1920x1080
                Manufacturer: 
                Model: 
                Refresh Rate: 60
        Screen: 2
                Name: \\.\DISPLAY3
                Depth: 32
                Scale: 1
                Resolution in pixels: 1920x1080
                Manufacturer: 
                Model: 
                Refresh Rate: 60

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