https://bugs.kde.org/show_bug.cgi?id=445532
--- Comment #2 from Mikko Merikivi <mikko...@gmail.com> --- > 1. What are the benefits compared to the current provided visibility modes? > 3. Why not use an AutoHide panel? I've not seen an option where the panel can get hidden but when visible it resizes overlapping windows. Also with auto-hiding panels there's some amount of annoyance with the panel popping up when the cursor goes on the screen border of the panel's side. This is an option that could be added to AutoHide as well, by the way. My personal use case just is the On Demand Sidebar. > 2. Why not use an AlwaysVisible panel with borderless maximized windows in > combination? The panel takes up space on the screen in this case. Some programs are designed for very specific aspect ratios and/or resolutions, and thus I have to compromise either on using a smaller resolution for the program. I... suppose yet another option is to kill Latte Dock for the time of using a borderless full screen program, and start it back again when quitting. However, I am not always 100% focused on just a windowed full screen application, so I might want to use Latte regardless occasionally. > 5. OnDemand Sidebar are triggering their showing through the Latte Sidebar > Button, are you proposing something different? Not really. It's an option that probably works for some people. For me, I managed to find a command to do it from wherever I think is suitable: qdbus org.kde.lattedock /Latte org.kde.LatteDock.toggleHiddenState "" "" "" "0" > 4. What is the end goal for this? maybe a screenshot with the workflow you > are trying to achieve it will provide more arguments for supporting it? It's mostly for gaming purposes. Without naming any specific one, some games on wine don't handle alt+tabbing all that well when using a proper full screen mode. So, windowed full screen is a workaround that gets used. But then come the issues of how to allocate screen space, especially when the game in question wants to run at, let's say, 2560x1440 exactly. With an always visible panel, the effective screen space is more like 2560x1388 so some of the pixels on some border have to be sacrificed or a smaller resolution to be used. Let's say the next smallest available resolution is 1920x1080. It's a substantial loss in the area the window can take on the screen, just to have it all there. And let's say the game is heavy on mouse-use and doesn't lock it into the center of the screen. Then even an auto-hiding panel hardly does the job since your mouse will go over the revealing screen edge, let's say for moving the camera purposes. In other situations I prefer to have the panel always visible, so an easy way to hide and unhide it without taking up screen estate is what seems to be what would work best. I did think that, despite the premise of the On Demand Sidebar, it would also work for me to add a dbus method to toggle the hidden state of an always visible bar. But then it would be so hidden of a thing nobody is going to even find it other than those already in the know. -- You are receiving this mail because: You are watching all bug changes.