https://bugs.kde.org/show_bug.cgi?id=440169
Michał Staruch <michal.star...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEEDSINFO |REPORTED Resolution|WAITINGFORINFO |--- --- Comment #5 from Michał Staruch <michal.star...@gmail.com> --- Halla, if mouse works with 500 or 1000 Hz (provides positions per second), then what good software should do, in your opinion: 1) use all of those input events to be able to paint shapes exactly as user draws them, 2) work with display device resolution (usually 60 Hz) when handling input events, and then draw either square-ish looking shapes, or perform guess-work / interpolation / smoothing based on handling like 5-10% of input device events? Smoothing is just workaround, not a proper solution, in my opinion - it's like taking pictures with 64x64 px resolution and upscaling it to 1024x1024 px. Not exactly the same as native 1024x1024 pictures. -- You are receiving this mail because: You are watching all bug changes.