https://bugs.kde.org/show_bug.cgi?id=437270

            Bug ID: 437270
           Summary: Advance color selector doesn't properly display colors
                    after using colorize from HSV adjustment tab.
           Product: krita
           Version: 4.4.3
          Platform: Microsoft Windows
                OS: Microsoft Windows
            Status: REPORTED
          Severity: minor
          Priority: NOR
         Component: Color Selectors
          Assignee: krita-bugs-n...@kde.org
          Reporter: pasche1...@gmail.com
  Target Milestone: ---

SUMMARY
Advance color selector doesn't properly display colors after using colorize
from HSV adjustment tab. It only happens with red Hue.

STEPS TO REPRODUCE
1. Create new layers for each color
2. Pick any layer and open the HSV/HSL adjustment Tab.
3. Check "Colorize" and only increase saturation. Apply changes.
4. Use color picker to choose any color from another layer, then use color
picker on the layer where colorize was applied.

OBSERVED RESULT

Advance color selector wrongly displays the hue from the colorize layer,
keeping the hue from the previous layer.


EXPECTED RESULT

Advance color selector should properly display the hue of the current layer
after using color picker on it.


SOFTWARE/OS VERSIONS
Windows: 10 Home
macOS: 
Linux/KDE Plasma: 
(available in About System)
KDE Plasma Version: 
KDE Frameworks Version: 
Qt Version: 

ADDITIONAL INFORMATION

Krita

 Version: 4.4.3
 Languages: en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en,
en_US, en, en_US, en, es_ES, es, en_US, en
 Hidpi: true

Qt

  Version (compiled): 5.12.9
  Version (loaded): 5.12.9

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19041
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info

  Vendor:  "Google Inc." 
  Renderer:  "ANGLE (Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0)" 
  Version:  "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" 
  Shading language:  "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:    QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8,
greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8,
samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0,
colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions false 
     is OpenGL ES: true 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: true 

Hardware Information

  GPU Acceleration: auto
  Memory: 16268 Mb
  Number of Cores: 8
  Swap Location: C:/Users/jose_/AppData/Local/Temp

Current Settings

  Current Swap Location: C:/Users/jose_/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 30
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 900
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: true
  Use Zip64: false


Display Information
Number of screens: 1
        Screen: 0
                Name: \\.\DISPLAY1
                Depth: 32
                Scale: 1
                Resolution in pixels: 1920x1080
                Manufacturer: 
                Model: 
                Refresh Rate: 60

Current Settings

  Current Swap Location: C:/Users/jose_/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 30
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 900
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: true
  Use Zip64: false

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