https://bugs.kde.org/show_bug.cgi?id=437270
Bug ID: 437270 Summary: Advance color selector doesn't properly display colors after using colorize from HSV adjustment tab. Product: krita Version: 4.4.3 Platform: Microsoft Windows OS: Microsoft Windows Status: REPORTED Severity: minor Priority: NOR Component: Color Selectors Assignee: krita-bugs-n...@kde.org Reporter: pasche1...@gmail.com Target Milestone: --- SUMMARY Advance color selector doesn't properly display colors after using colorize from HSV adjustment tab. It only happens with red Hue. STEPS TO REPRODUCE 1. Create new layers for each color 2. Pick any layer and open the HSV/HSL adjustment Tab. 3. Check "Colorize" and only increase saturation. Apply changes. 4. Use color picker to choose any color from another layer, then use color picker on the layer where colorize was applied. OBSERVED RESULT Advance color selector wrongly displays the hue from the colorize layer, keeping the hue from the previous layer. EXPECTED RESULT Advance color selector should properly display the hue of the current layer after using color picker on it. SOFTWARE/OS VERSIONS Windows: 10 Home macOS: Linux/KDE Plasma: (available in About System) KDE Plasma Version: KDE Frameworks Version: Qt Version: ADDITIONAL INFORMATION Krita Version: 4.4.3 Languages: en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, en_US, en, es_ES, es, en_US, en Hidpi: true Qt Version (compiled): 5.12.9 Version (loaded): 5.12.9 OS Information Build ABI: x86_64-little_endian-llp64 Build CPU: x86_64 CPU: x86_64 Kernel Type: winnt Kernel Version: 10.0.19041 Pretty Productname: Windows 10 (10.0) Product Type: windows Product Version: 10 OpenGL Info Vendor: "Google Inc." Renderer: "ANGLE (Intel(R) HD Graphics 630 Direct3D11 vs_5_0 ps_5_0)" Version: "OpenGL ES 3.0 (ANGLE 2.1.0.57ea533f79a7)" Shading language: "OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.57ea533f79a7)" Requested format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::CompatibilityProfile) Current format: QSurfaceFormat(version 3.0, options QFlags<QSurfaceFormat::FormatOption>(), depthBufferSize 24, redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8, stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DefaultSwapBehavior, swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile QSurfaceFormat::NoProfile) Version: 3.0 Supports deprecated functions false is OpenGL ES: true QPA OpenGL Detection Info supportsDesktopGL: true supportsAngleD3D11: true isQtPreferAngle: true Hardware Information GPU Acceleration: auto Memory: 16268 Mb Number of Cores: 8 Swap Location: C:/Users/jose_/AppData/Local/Temp Current Settings Current Swap Location: C:/Users/jose_/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 30 Use OpenGL: true Use OpenGL Texture Buffer: true Use AMD Vectorization Workaround: false Canvas State: OPENGL_SUCCESS Autosave Interval: 900 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: true Use Zip64: false Display Information Number of screens: 1 Screen: 0 Name: \\.\DISPLAY1 Depth: 32 Scale: 1 Resolution in pixels: 1920x1080 Manufacturer: Model: Refresh Rate: 60 Current Settings Current Swap Location: C:/Users/jose_/AppData/Local/Temp Current Swap Location writable: true Undo Enabled: true Undo Stack Limit: 30 Use OpenGL: true Use OpenGL Texture Buffer: true Use AMD Vectorization Workaround: false Canvas State: OPENGL_SUCCESS Autosave Interval: 900 Use Backup Files: true Number of Backups Kept: 1 Backup File Suffix: ~ Backup Location: Same Folder as the File Backup Location writable: false Use Win8 Pointer Input: false Use RightMiddleTabletButton Workaround: false Levels of Detail Enabled: true Use Zip64: false -- You are receiving this mail because: You are watching all bug changes.