https://bugs.kde.org/show_bug.cgi?id=436967
Bug ID: 436967 Summary: Video import's UX does not do anything to caution naive users about what they're importing. Product: krita Version: git master (please specify the git hash!) Platform: Other OS: Linux Status: REPORTED Severity: normal Priority: NOR Component: Animation Assignee: krita-bugs-n...@kde.org Reporter: griffinval...@gmail.com Target Milestone: --- SUMMARY Right now it's far too easy for users to try and import a whole anime episode. This is far too much for most computers ram, and thus Krita will crash. As the given users will often be rather new to computers, this is downright cruel. STEPS TO REPRODUCE 1. Try to import a video file. 2. Determine, through the current UI, what the maximum amount of frames is that your computer can handle. 3. Try to figure out how to import exactly 24 frames from a video file. POSSIBLE SOLUTIONS: Naive users not understanding RAM is a continuing problem with the animation parts of Krita. This situation is slightly different from all the others, because while we usually can't say much about the memory consumption of a file due to how Krita optimizes layer storage, the imported frames are very likely all the same size. So, for example, if someone aims to import 24 frames of a 1080x1440 video that is RGBA 8bit, then that's 24*1080*1440*8*4*2 = 2388787200 bits, 298,598,400 bytes, or 0.298 mb. If there's less than that amount of free memory, we should just forbid the user from completing import, and also suggest to them that they might be better off using a video editor instead of Krita's animation tools. I am rather inclined to say that we should disable video import till this is done. This might also be applicable to the frames import, though, there the actual size of a clip might be more obvious to naive users. -- You are receiving this mail because: You are watching all bug changes.