https://bugs.kde.org/show_bug.cgi?id=434269

            Bug ID: 434269
           Summary: Pen/mouse stutters after every completed brush stroke
           Product: krita
           Version: 4.4.3-beta1
          Platform: Appimage
                OS: Linux
            Status: REPORTED
          Severity: major
          Priority: NOR
         Component: General
          Assignee: krita-bugs-n...@kde.org
          Reporter: aut...@autumnlansing.com
  Target Milestone: ---

SUMMARY

I originally added this problem onto Bug 421376, but after trying to diagnose
it better I see differences in that bug to what I'm experiencing, so I'm
creating a separate report.

Krita stutters two or three seconds after I complete a pen or mouse stroke. If
I start a new stroke right away, the stutter will happen while I'm drawing. If
I move the cursor across the canvas without drawing, the cursor will stutter as
it moves, and any brush stroke after that is normal. When I complete that brush
stroke however, the stutter cycle begins all over again.

See video:
https://drive.google.com/file/d/11i-G1C847naJ7YajYXeq9ZuDN4SJ3b53/view?usp=sharing

This is not a memory issue. It occurs when there's well over 10 GB of memory
free. It occurs with both pen tablet and mouse. It doesn't matter if Instant
Preview is on or off. It also ONLY occurs in Krita. It doesn't happen in GIMP
or any other program.

I'm experiencing this in the current beta, 4.4.3-beta1. It also occurred in
4.4.2.

I recently upgraded my Nvidia card from a Quadro 600 to a GeForce GTX 660. I'm
not sure if the issue was happening before that, but it's become painfully more
noticeable in the past couple of weeks, perhaps because I'm doing more detail
work in Krita at the moment. The GeForce card, however, is the same card I used
in my previous machine, and there were no problems with it up through November
of last year when I switched computers. I updated the Nvidia drivers today and
the problem still happens.

This stutter makes Krita rather annoying to work with. I've had to adjust my
workflow to wait a few seconds after I complete a line before I start drawing
another.

STEPS TO REPRODUCE
1. Draw a line.
2. Move the cursor after completing the line.

OBSERVED RESULT
The cursor stutters after two or three seconds.

EXPECTED RESULT
No stutter

SOFTWARE/OS VERSIONS
Krita

 Version: 4.4.3-beta1
 Languages: en_US, en
 Hidpi: true

Qt

  Version (compiled): 5.12.9
  Version (loaded): 5.12.9

OS Information

  Build ABI: x86_64-little_endian-lp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: linux
  Kernel Version: 5.10.21-200.fc33.x86_64
  Pretty Productname: Fedora 33 (Cinnamon)
  Product Type: fedora
  Product Version: 33
  Desktop: X-Cinnamon

OpenGL Info

  Vendor:  "NVIDIA Corporation" 
  Renderer:  "GeForce GTX 660/PCIe/SSE2" 
  Version:  "4.6.0 NVIDIA 460.56" 
  Shading language:  "4.60 NVIDIA" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:    QSurfaceFormat(version 4.6, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
     Version: 4.6
     Supports deprecated functions true 
     is OpenGL ES: false 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsOpenGLES: true 
  isQtPreferOpenGLES: false 

Hardware Information

  GPU Acceleration: auto
  Memory: 24034 Mb
  Number of Cores: 4
  Swap Location: /tmp

Current Settings

  Current Swap Location: /tmp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 30
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 900
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: false
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 2
        Screen: 0
                Name: DVI-D-0
                Depth: 24
                Scale: 1
                Resolution in pixels: 1920x1080
                Manufacturer: HP Inc.
                Model: HP VH240a-
                Refresh Rate: 60
        Screen: 1
                Name: DP-0
                Depth: 24
                Scale: 1
                Resolution in pixels: 1920x1080
                Manufacturer: LG Electronics
                Model: LG IPS FULLHD
                Refresh Rate: 60

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