https://bugs.kde.org/show_bug.cgi?id=431494
--- Comment #4 from Toadfield <toadfi...@tutanota.com> --- (In reply to 2wxsy58236r3 from comment #3) > You can refer to [1] for adding a custom resolution with xrandr. I will test that later. > > I know that that works,I tested it on a per game basis with Gamescope > > and it worked flawlessly. > When you are playing the game, check your monitor's on-screen display (or > monitor's settings panel) to find out the resolution and refresh rate of the > input signal. In the games themself it shows a higher resolution and I see that it looks better,but I can look later if it changes the resolution of my monitor itself. > > Try to watch a 2160p video to see if that makes any difference. > Actually, if your resolution is not the same as the video's resolution, the > media player will scale the video for you: > > Example of upscaling: 480p video on 1080p monitor > Example of downscaling: 4K video on 1080p monitor > > Some media players such as mpv [2] allow you to configure the scaling > algorithms. Some algorithms will sharpen the video but require a powerful > GPU. ok,thanks for the information. > In addition, suppose you have forced 4K but your monitor's native resolution > is 1080p, then when you play a 1080p video, it will first be upscaled to 4K > by software, then downscaled back to 1080p by your monitor. This will result > in quality loss, and it wastes GPU computational power. Why should that be a quality loss? I mean if I set 2160p in the game and it downscales to 1080p,then wouldn't the game look better? Cause then it would work like ssaa. And if I don't want the higher resolution in game,I could just set 1080p in game. -- You are receiving this mail because: You are watching all bug changes.