https://bugs.kde.org/show_bug.cgi?id=424070
--- Comment #2 from Bollebib <kwadraatn...@hotmail.com> --- (In reply to Tymond from comment #1) > Can you please elaborate what should be the state of the timeline after > using this function on a non-animated layer? Should it have one frame at the > beginning of the Timeline? Should it have duplicates throughout the timeline > (unlikely but otherwise I don't really understand "for use in other programs > or compositing")? Can you please explain in which cases you need this > function and how the source layer looks like and what is the result > afterwards and why it's helpful? Example you make a small animation that can be painted like an artwork when the frames are done. It is easier to animate on an animation layer. But then coloriing the frames like an artwork if the frames are not typical cartoon celshading is a pain in animation. Alternatively you may have a bunch of layers that you imported from a folder with random names, you may want to create a gif or movie out of it to send a render to someone. Being able to just convert layers in an animation layer would make this so much easier. This function is supposed to be used on several layers, not just one, so i dont understand your first question If you select 1 layer it will have one frame if you select 5 layers it will have 5 frames if you select a group it will have the contents of that group If you select multiple groups this may need a discussion: 1 full animation layer or an animation layer per group? or maybe disallow this function for groups and only allow it for layers -- You are receiving this mail because: You are watching all bug changes.