https://bugs.kde.org/show_bug.cgi?id=424070

--- Comment #2 from Bollebib <kwadraatn...@hotmail.com> ---
(In reply to Tymond from comment #1)
> Can you please elaborate what should be the state of the timeline after
> using this function on a non-animated layer? Should it have one frame at the
> beginning of the Timeline? Should it have duplicates throughout the timeline
> (unlikely but otherwise I don't really understand "for use in other programs
> or compositing")? Can you please explain in which cases you need this
> function and how the source layer looks like and what is the result
> afterwards and why it's helpful?

Example you make a small animation that can be painted like an artwork when the
frames are done. It is easier to animate on an animation layer. But then
coloriing the frames like an artwork if the frames are not typical cartoon
celshading is a pain in animation. 


Alternatively you may have a bunch of layers  that you imported from a folder
with random names, you may want to create a gif  or movie out of it to send a
render to someone.

Being able to just convert layers in an animation layer would make this so much
easier.


This function is supposed to be used on several layers, not just one, so i dont
understand your first question


If you select 1 layer it will have one frame

if you select 5 layers it will have 5 frames

if you select a group it will have the contents of that group
If you select multiple groups this may need a discussion: 1 full animation
layer or an animation layer per group? or maybe disallow this function for
groups and only allow it for layers

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