https://bugs.kde.org/show_bug.cgi?id=427603
--- Comment #11 from Erik Kurzinger <ekurzin...@nvidia.com> --- The mem value reported by "nvidia-smi dmon" refers to memory bandwidth utilization. If the GPU isn't actively rendering anything, it's normal for it to be zero. It should increase if you run a game or something, though. Incidentally, SM refers to streaming multiprocessor, not shared memory. These are what actually run the shader code, and the value reported represents their utilization. Sorry, I know the nvidia-smi documentation could probably make this clearer. Together, the two numbers can be useful for identifying bottlenecks. If you want to know the video memory usage in the sense described here, you can run "nvidia-smi dmon -s m". It reports values for both framebuffer and bar1. -- You are receiving this mail because: You are watching all bug changes.