https://bugs.kde.org/show_bug.cgi?id=427603

--- Comment #11 from Erik Kurzinger <ekurzin...@nvidia.com> ---
The mem value reported by "nvidia-smi dmon" refers to memory bandwidth
utilization. If the GPU isn't actively rendering anything, it's normal for it
to be zero. It should increase if you run a game or something, though.
Incidentally, SM refers to streaming multiprocessor, not shared memory. These
are what actually run the shader code, and the value reported represents their
utilization. Sorry, I know the nvidia-smi documentation could probably make
this clearer. Together, the two numbers can be useful for identifying
bottlenecks.

If you want to know the video memory usage in the sense described here, you can
run "nvidia-smi dmon -s m". It reports values for both framebuffer and bar1.

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