https://bugs.kde.org/show_bug.cgi?id=425626

            Bug ID: 425626
           Summary: Single-finger touchscreen panning gesture doesn’t work
           Product: krita
           Version: 4.3.0
          Platform: Microsoft Windows
                OS: Microsoft Windows
            Status: REPORTED
          Severity: normal
          Priority: NOR
         Component: Shortcuts and Canvas Input Settings
          Assignee: krita-bugs-n...@kde.org
          Reporter: m...@chrismorgan.info
  Target Milestone: ---

PREREQUISITES
A touchscreen device, like my Surface Book, and what I believe are the default
touch-friendly settings, namely: within General → Tools, touch painting is
disabled, touch rotation is enabled; and in Canvas Input Settings, Pan Canvas
has an entry for type Gesture, action Pan Mode.

STEPS TO REPRODUCE
1. Place one finger on touchscreen within the canvas region, and move it before
releasing the finger from the screen.

OBSERVED RESULT
Nothing happens. (Meanwhile, two fingers on the touchscreen activates full
zoom/rotate/pan, which is not a suitable substitute because it messes up zoom
and rotate, which I don’t want.)

EXPECTED RESULT
The document should pan with my finger.

SOFTWARE/OS VERSIONS
Krita

 Version: 4.3.0
 Languages: en_AU, en, en_GB, en, en_US, en
 Hidpi: true

Qt

  Version (compiled): 5.12.8
  Version (loaded): 5.12.8

OS Information

  Build ABI: x86_64-little_endian-llp64
  Build CPU: x86_64
  CPU: x86_64
  Kernel Type: winnt
  Kernel Version: 10.0.19041
  Pretty Productname: Windows 10 (10.0)
  Product Type: windows
  Product Version: 10

OpenGL Info

  Vendor:  "Intel" 
  Renderer:  "Intel(R) HD Graphics 520" 
  Version:  "3.0.0 - Build 24.20.100.6293" 
  Shading language:  "1.30 - Build 24.20.100.6293" 
  Requested format:  QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples -1, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 0, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::CompatibilityProfile) 
  Current format:    QSurfaceFormat(version 3.0, options
QFlags<QSurfaceFormat::FormatOption>(DeprecatedFunctions), depthBufferSize 24,
redBufferSize 8, greenBufferSize 8, blueBufferSize 8, alphaBufferSize 8,
stencilBufferSize 8, samples 0, swapBehavior QSurfaceFormat::DoubleBuffer,
swapInterval 1, colorSpace QSurfaceFormat::DefaultColorSpace, profile 
QSurfaceFormat::NoProfile) 
     Version: 3.0
     Supports deprecated functions true 
     is OpenGL ES: false 

QPA OpenGL Detection Info 
  supportsDesktopGL: true 
  supportsAngleD3D11: true 
  isQtPreferAngle: false 

Hardware Information

  GPU Acceleration: auto
  Memory: 8113 Mb
  Number of Cores: 4
  Swap Location: C:/Users/me/AppData/Local/Temp

Current Settings

  Current Swap Location: C:/Users/me/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 100
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 300
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: true
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Display Information
Number of screens: 1
        Screen: 0
                Name: \\.\DISPLAY1
                Depth: 32
                Scale: 2
                Resolution in pixels: 1500x1000
                Manufacturer: 
                Model: 
                Refresh Rate: 60

Current Settings

  Current Swap Location: C:/Users/me/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 100
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 300
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: true
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Current Settings

  Current Swap Location: C:/Users/me/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 100
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 300
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: true
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Current Settings

  Current Swap Location: C:/Users/me/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 100
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 300
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: true
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Current Settings

  Current Swap Location: C:/Users/me/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 100
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 300
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: true
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false


Current Settings

  Current Swap Location: C:/Users/me/AppData/Local/Temp
  Current Swap Location writable: true
  Undo Enabled: true
  Undo Stack Limit: 100
  Use OpenGL: true
  Use OpenGL Texture Buffer: true
  Use AMD Vectorization Workaround: false
  Canvas State: OPENGL_SUCCESS
  Autosave Interval: 300
  Use Backup Files: true
  Number of Backups Kept: 1
  Backup File Suffix: ~
  Backup Location: Same Folder as the File
  Backup Location writable: false
  Use Win8 Pointer Input: true
  Use RightMiddleTabletButton Workaround: false
  Levels of Detail Enabled: false
  Use Zip64: false

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