https://bugs.kde.org/show_bug.cgi?id=344326
--- Comment #106 from Thomas Lübking <thomas.luebk...@gmail.com> --- Once we reliably get aware of it, its time to wipe fbo & vbo - it's what already happens for vbo's atm, just based on a hack interpreting a GL error (ie. when it's actually too late) As long as we don't map the textures, that should be fine. The driver should™ be able to fix the texture ids on its own. -- You are receiving this mail because: You are watching all bug changes.