https://bugs.kde.org/show_bug.cgi?id=339434
--- Comment #8 from flashingisille...@gmail.com --- (In reply to Thomas Lübking from comment #3) > See: > - https://bugs.kde.org/show_bug.cgi?id=271607 > - https://git.reviewboard.kde.org/r/108513/ > - https://git.reviewboard.kde.org/r/106722/ > > It's not a regression. > The screenedge would however be unregistered if compositing is suspended > altogether. > > > I have desktop effects deactivated for fullscreen applications and I am > > sure that I am running the game in fullscreen mode. > > a) The config item is "mislabeled" (the window is just not redirected, but > how do you tell that a user ;-) > It has no impact on compositing in general (nor are effects unloaded - > although present windows oc. has no visible result with an unredirected FS > window on top of the stack) > b) The solution is (resourcewise) inferior to suspending the compositor > entirely during playing the game, also unredirection was forcefully disabled > for intel chips (incredibly crash prone) > > If you don't want to suspend the compositor by hand, this can be automated > with either a script: > http://kde-look.org/content/show.php/GameMode?content=156659 > > or a "special window" rule. This didn't work for me. With compositor disabled hot corners still activate over fullscreen applications. -- You are receiving this mail because: You are watching all bug changes.