https://bugs.kde.org/show_bug.cgi?id=339434

--- Comment #8 from flashingisille...@gmail.com ---
(In reply to Thomas Lübking from comment #3)
> See:
> - https://bugs.kde.org/show_bug.cgi?id=271607
> - https://git.reviewboard.kde.org/r/108513/
> - https://git.reviewboard.kde.org/r/106722/
> 
> It's not a regression.
> The screenedge would however be unregistered if compositing is suspended
> altogether.
> 
> > I have desktop effects deactivated for fullscreen applications and I am 
> > sure that I am running the game in fullscreen mode.
> 
> a) The config item is "mislabeled" (the window is just not redirected, but
> how do you tell that a user ;-)
>     It has no impact on compositing in general (nor are effects unloaded -
> although present windows oc. has no visible result with an unredirected FS
> window on top of the stack)
> b) The solution is (resourcewise) inferior to suspending the compositor
> entirely during playing the game, also unredirection was forcefully disabled
> for intel chips (incredibly crash prone)
> 
> If you don't want to suspend the compositor by hand, this can be automated
> with either a script:
> http://kde-look.org/content/show.php/GameMode?content=156659
> 
> or a "special window" rule.

This didn't work for me. With compositor disabled hot corners still activate
over fullscreen applications.

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