https://bugs.kde.org/show_bug.cgi?id=414903

--- Comment #8 from b...@beuc.net ---
@Tymond Then that's not what I suggested - for me "auto-crop" preserves
out-of-canvas data. Let's call this "trim" maybe.

@boud The testcase's "crop" layer contains 99% of LZF-compressed empty
64*64*4*'\0' tiles. Indeed these could be easily stripped, even just on save
(fast compare compressed tile with empty 292-byte compressed tile, if match
don't write tile).

The "nocrop" layer however contains >2000 tiles (covering ~100% canvas), though
only 20 different ones. It's just a small rectangle, I'm not sure what's
happening with this one.

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