https://bugs.kde.org/show_bug.cgi?id=407968

--- Comment #2 from Erik Kurzinger <ekurzin...@nvidia.com> ---
If that's the case, I suspect
https://github.com/NVIDIA/egl-wayland/commit/547055cb58690515077bd9f02b1325ed677650c1
might have been the fix. With that change we now correctly report whether EGL
images are Y-inverted or not.

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