https://bugs.kde.org/show_bug.cgi?id=405029

--- Comment #17 from Ian Wadham <iandw...@gmail.com> ---
Abert and Luigi, supporting themes and hot new stuff is fine, but "build it and
they will come" depends on there being known and easy roads to it. Please be
assured that there is nothing silly or even simple about producing a new theme
or graphics for a KDE Game. The undertaking has a few pre-requisites:

   1. Artistic ability,
   2. Knowledge and proficiency in how to draw for SVG, e.g. with Inkscape,
   3. An understanding and enjoyment of the target game,
   4. A knowledge of how the graphic elements are used in the code.

The last people who had all these pre-requisites for all KDE Games were Eugene
Trounev, Luciano Montanaro and Mauricio Piacentini - and they departed KDE
Games several years ago, never to be replaced.

I think someone who has pre-requisites 1 and 2 can do a good job on a card
deck,
for example, because the graphics have a simple underlying schema - a list of
54 standardised names for the cards and a fairly simple .desktop file. These
can be discovered by opening existing card deck files in Inkscape and text
editor. So there are quite a few card decks in the KDE Store.

The same should be true of KDiamonds, but I think it fails pre-requisite 3 -
the game does not grab artists' attention. At any rate, nobody has produced a
new theme for KDiamonds for about 10 years, so why waste time supporting the
code for KDiamonds new stuff?

Games like KGoldrunner and KSudoku have somewhat complicated graphics schemas,
which may scare artists away. It tended to scare them when KDE 4 games were
first being developed, but there was a high degree of co-operation between
program authors and artists at that time, which helped overcome difficulties.

Nothing like that these days I am sad to say.

So horses for courses, I say. Keep support in the Store for those games where
there are interested contributors, but wind it back for other games.

I hope this helps put things in perspective. BTW I have become an artist in the
last three years, but I would fail the Inkscape "exam". I prefer real-life
brushes, paint and canvas.

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