https://bugs.kde.org/show_bug.cgi?id=405029
--- Comment #17 from Ian Wadham <iandw...@gmail.com> --- Abert and Luigi, supporting themes and hot new stuff is fine, but "build it and they will come" depends on there being known and easy roads to it. Please be assured that there is nothing silly or even simple about producing a new theme or graphics for a KDE Game. The undertaking has a few pre-requisites: 1. Artistic ability, 2. Knowledge and proficiency in how to draw for SVG, e.g. with Inkscape, 3. An understanding and enjoyment of the target game, 4. A knowledge of how the graphic elements are used in the code. The last people who had all these pre-requisites for all KDE Games were Eugene Trounev, Luciano Montanaro and Mauricio Piacentini - and they departed KDE Games several years ago, never to be replaced. I think someone who has pre-requisites 1 and 2 can do a good job on a card deck, for example, because the graphics have a simple underlying schema - a list of 54 standardised names for the cards and a fairly simple .desktop file. These can be discovered by opening existing card deck files in Inkscape and text editor. So there are quite a few card decks in the KDE Store. The same should be true of KDiamonds, but I think it fails pre-requisite 3 - the game does not grab artists' attention. At any rate, nobody has produced a new theme for KDiamonds for about 10 years, so why waste time supporting the code for KDiamonds new stuff? Games like KGoldrunner and KSudoku have somewhat complicated graphics schemas, which may scare artists away. It tended to scare them when KDE 4 games were first being developed, but there was a high degree of co-operation between program authors and artists at that time, which helped overcome difficulties. Nothing like that these days I am sad to say. So horses for courses, I say. Keep support in the Store for those games where there are interested contributors, but wind it back for other games. I hope this helps put things in perspective. BTW I have become an artist in the last three years, but I would fail the Inkscape "exam". I prefer real-life brushes, paint and canvas. -- You are receiving this mail because: You are watching all bug changes.