https://bugs.kde.org/show_bug.cgi?id=402689

--- Comment #9 from Martin Flöser <mgraess...@kde.org> ---
(In reply to Christoph Feck from comment #8)
> Funny. It crashes both in Thread 1 and Thread 12. It is possible that one
> crash is the cause for the other.

Yes, it's the OpenGL freeze prevention. The code points make sense.

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