https://bugs.kde.org/show_bug.cgi?id=312267
Ian Wadham <iandw...@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |iandw...@gmail.com --- Comment #5 from Ian Wadham <iandw...@gmail.com> --- As the last maintainer of Palapeli, I think it is premature to close this bug and others like it. I believe that they share the same underlying cause and I see nothing in the commit history https://phabricator.kde.org/source/palapeli/history/master/ to suggest that the bugs have been fixed since September 2017. They were certainly active then and resisted efforts by Christian Ehrlicher and myself to nail them down. They are highly intermittent and non-reproducible. See the kde-games-devel archive at https://mail.kde.org/pipermail/kde-games-devel/2017-September/thread.html for discussions of the issues. Back then I did try Christian's idea of extending the animation time for the "merge pieces" action, but still failed to reproduce the problem as it occurs during normal game-play. Unfortunately I am unable to try the KF5 and Qt5 version of Palapeli. That said, the bugs are very annoying but fairly harmless when they cause Palapeli to crash, because Palapeli saves the puzzle state every 2 seconds and the user gets a fairly "hot" recovery when he/she re-runs Palapeli. Crashes occur intermittently around once per hour on large puzzles. Other bugs that I believe are related to this one (bug 312267) are bug 31194, bug 303059 and bug 336075. Christian resolved the last of those in Sept 2017 (D7637), see https://phabricator.kde.org/R423:39cf28839784a4daca127ca4032e55239732def4 The most commonly occurring crashes are represented by 31194 and 303059. -- You are receiving this mail because: You are watching all bug changes.