https://bugs.kde.org/show_bug.cgi?id=399423

--- Comment #2 from Lucas <l...@hotmail.com.br> ---
I've tested on non-nvidia hardware and it's smoother now, it's only when
choosing  max negative distance that the animation becomes choppy, see
https://streamable.com/ybj0v

> In that case, the effect will become distracting in long term, so I'm against 
> it.
> If I get more complaints about that, I'll increase initial angles by several 
> degrees and maybe make the Scale effect slightly less subtler by decreasing 
> initial scales,but that's pretty much it.

> Yes, the Glide effect and the Scale effect are slightly similar (because in 
> both cases, animated windows grow in size, and both effects are subtle), but 
> after using each of them for a long period of time, the difference becomes 
> more noticeable.

I agree that the effect becomes really distracting with those edge rotations, I
always set the angle to 0. But the glide effect is in essence a fancy effect,
as it was inspired by the compiz equivalent, see
https://www.youtube.com/watch?v=dYZg3Y2cpj4 
and I think it should stay as it was (most people don't tweak effects to see
it's capabilities, they just want to turn it on to see what happens), and maybe
those who want a subtler effect could use the "Scale" one.

> Hmm, yeah, maybe. (Please file for this issue a separate bug report)

Done :)

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