https://bugs.kde.org/show_bug.cgi?id=360541
Boudewijn Rempt <b...@valdyas.org> changed: What |Removed |Added ---------------------------------------------------------------------------- Ever confirmed|0 |1 Status|UNCONFIRMED |CONFIRMED --- Comment #5 from Boudewijn Rempt <b...@valdyas.org> --- So, * with opengl off, the canvas is scaled to 200% * with opengl on, the canvas is scaled correctly, but since qt does the scaling, the result is blurry * for chris, turning opengl off makes painting smoother * for ramskulls, turning opengl on makes painting smoother I only have an SP3 to test on, and I don't observe a problem when painting with either opengl on or off, but the hidpi support does seem to be broken. http://doc.qt.io/qt-5/highdpi.html has information on playing with scaling approaches runtime, but I guess I should make the option to enable hidpi scaling automatically optional. Ideally, we'd let Qt handle scaling everything except for our canvas. -- You are receiving this mail because: You are watching all bug changes.