https://bugs.kde.org/show_bug.cgi?id=397891
--- Comment #3 from Laurent G. <lauran...@free.fr> --- So I turned to ImageMagick identify. We get 282: (219,185,228,255) #DBB9E4FF srgba(219,185,228,1) 241468: (220,220,220, 0) #DCDCDC00 srgba(220,220,220,0) 7353: (241, 14, 14,255) #F10E0EFF srgba(241,14,14,1) But when we read the kmap file, we assign to the division/zone the color 220,220,220,255, as does the function inline Q_DECL_CONSTEXPR QRgb qRgb(int r, int g, int b)// set RGB value { return (0xffu << 24) | ((r & 0xffu) << 16) | ((g & 0xffu) << 8) | (b & 0xffu); } We may warn the use of transparent color in a map, especially as it bring nothing to the game, does it ? -- You are receiving this mail because: You are watching all bug changes.