https://bugs.kde.org/show_bug.cgi?id=397891

--- Comment #3 from Laurent G. <lauran...@free.fr> ---
So I turned to ImageMagick identify.
We get 
       282: (219,185,228,255) #DBB9E4FF srgba(219,185,228,1)
    241468: (220,220,220,  0) #DCDCDC00 srgba(220,220,220,0)
      7353: (241, 14, 14,255) #F10E0EFF srgba(241,14,14,1)
But when we read the kmap file, we assign to the division/zone the color
220,220,220,255, as does the function
inline Q_DECL_CONSTEXPR QRgb qRgb(int r, int g, int b)// set RGB value
{ return (0xffu << 24) | ((r & 0xffu) << 16) | ((g & 0xffu) << 8) | (b &
0xffu); }

We may warn the use of transparent color in a map, especially as it bring
nothing to the game, does it ?

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