https://bugs.kde.org/show_bug.cgi?id=279076

--- Comment #11 from Vlad Zagorodniy <vladz...@gmail.com> ---
(In reply to Martin Flöser from comment #4)
> This is unfortunately to be expected as there can only be one fragment
> shader in place. I am not sure whether it is worth the time needed to fix
> this issue.

I think it's possible to have both screen inversion and blurring. The scene has
to be rendered into an off-screen texture, then it can be post processed by the
Invert effect.

Not sure if it's possible to implement right now.

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