https://bugs.kde.org/show_bug.cgi?id=279076
--- Comment #11 from Vlad Zagorodniy <vladz...@gmail.com> --- (In reply to Martin Flöser from comment #4) > This is unfortunately to be expected as there can only be one fragment > shader in place. I am not sure whether it is worth the time needed to fix > this issue. I think it's possible to have both screen inversion and blurring. The scene has to be rendered into an off-screen texture, then it can be post processed by the Invert effect. Not sure if it's possible to implement right now. -- You are receiving this mail because: You are watching all bug changes.