https://bugs.kde.org/show_bug.cgi?id=348746
--- Comment #16 from Henrik Fehlauer <rk...@lab12.net> --- @Thomas: Please compile and run the patch I linked to before adding another comment. @Josef: > You are mixing two things together. Windowed mode and fullscreen mode. No, I'm not. I simply do not subscribe to the view that _every_ user is using a projector, therefore the texture has its use cases also in fullscreen view mode. > In windowed mode the surroundings of the image should > use standard window background No, because that would be a really light grey, blending in with the toolbar colours. Note how Dolphin uses white, but Gwenview consciously uses something darker. > In fullscreen mode, there is no need for any color or texture. Fullscreen mode is the _only_ mode where the texture is used. The texture is not used in windowed mode. > black edges of the screen My screen does not have purely black edges. I agree for projectors it makes sense, so I'm in favour of the option as I said above. And even if Gwenview displayed pure black, there would still be some light shining through, unless you own a huge OLED wall. > There is no use case for any other color than black in fullscreen mode. The use case is that it looks nicer, prevents extreme contrasts and gives a warm feel to Gwenview. Note that in almost all dark colour schemes the background is not set to a pure black, but something ligher, for exactly that reason. Just open the attached PNG in Firefox: They have nearly the same UI texture in fullscreen (and even in windowed mode). For the background of the PNG, they even use a light grey… -- You are receiving this mail because: You are watching all bug changes.