https://bugs.kde.org/show_bug.cgi?id=348746

--- Comment #16 from Henrik Fehlauer <rk...@lab12.net> ---
@Thomas: Please compile and run the patch I linked to before adding another
comment.

@Josef:
> You are mixing two things together. Windowed mode and fullscreen mode.
No, I'm not. I simply do not subscribe to the view that _every_ user is using a
projector, therefore the texture has its use cases also in fullscreen view
mode.

> In windowed mode the surroundings of the image should
> use standard window background
No, because that would be a really light grey, blending in with the toolbar
colours. Note how Dolphin uses white, but Gwenview consciously uses something
darker.

> In fullscreen mode, there is no need for any color or texture.
Fullscreen mode is the _only_ mode where the texture is used. The texture is
not used in windowed mode.

> black edges of the screen
My screen does not have purely black edges. I agree for projectors it makes
sense, so I'm in favour of the option as I said above. And even if Gwenview
displayed pure black, there would still be some light shining through, unless
you own a huge OLED wall.

> There is no use case for any other color than black in fullscreen mode.
The use case is that it looks nicer, prevents extreme contrasts and gives a
warm feel to Gwenview. Note that in almost all dark colour schemes the
background is not set to a pure black, but something ligher, for exactly that
reason.

Just open the attached PNG in Firefox: They have nearly the same UI texture in
fullscreen (and even in windowed mode). For the background of the PNG, they
even use a light grey…

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