https://bugs.kde.org/show_bug.cgi?id=386846
--- Comment #6 from David Edmundson <k...@davidedmundson.co.uk> --- <3 thanks! 200fps sounds problematic. Which timer specifically looking at? The QSGAnimationDriver reads the screen refresh rate, and then does some timer maths on that; but as I understand it the QSGGuiRenderLoop doesn't use that timer, and uses the animation driver from the main app. Also can you put a debug line at the end of QSGGuiThreadRenderLoop::renderWindow() Can you print out qDebug() << "Dave - render window" << window << data.updatePending; at the end of the method ---- I have: skip=qtenginio qtfeedback qtlocation qtpim qtquick1 qtsystems qtwebsockets qtscxml -- You are receiving this mail because: You are watching all bug changes.