https://bugs.kde.org/show_bug.cgi?id=386846

--- Comment #6 from David Edmundson <k...@davidedmundson.co.uk> ---
<3 thanks!

200fps sounds problematic. Which timer specifically looking at?

The QSGAnimationDriver reads the screen refresh rate, and then does some timer
maths on that; but as I understand it the QSGGuiRenderLoop doesn't use that
timer, and uses the animation driver from the main app.


Also can you put a debug line at the end of 
QSGGuiThreadRenderLoop::renderWindow()

Can you print out

qDebug() << "Dave - render window" << window << data.updatePending;

 at the end of the method






----

I have:
skip=qtenginio qtfeedback qtlocation qtpim qtquick1 qtsystems qtwebsockets
qtscxml

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