https://bugs.kde.org/show_bug.cgi?id=382283

Martin Flöser <mgraess...@kde.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
      Latest Commit|                            |https://commits.kde.org/kwi
                   |                            |n/06a558e3de658f300b295beac
                   |                            |7c4adc4f08227f5
         Resolution|---                         |FIXED
   Version Fixed In|                            |5.10.4
             Status|UNCONFIRMED                 |RESOLVED

--- Comment #12 from Martin Flöser <mgraess...@kde.org> ---
Git commit 06a558e3de658f300b295beac7c4adc4f08227f5 by Martin Flöser.
Committed on 16/07/2017 at 16:04.
Pushed by graesslin into branch 'Plasma/5.10'.

[platforms/x11] Quit the OpenGL Freeze protection thread on shutdown

Summary:
Weird NVIDIA behavior fixup part 2. Now that we do no longer freeze when
NVIDIA decides to create an OpenGL error on startup
(aefb5f4dd9d41aa7377d56ece203089c73aefe07), we experience a new issue.
KWin is terminating (no idea why, [1]) and at the same time the OpenGL freeze
protection thread is still running. So far we did not terminate the
thread on shutdown and thus we hit an abort in Qt.

This change ensures that we properly terminate the thread on shutdown.

[1] My current theory is that games terminate KWin, common pattern of
bug reports is "steam".
FIXED-IN: 5.10.4

Test Plan:
Tortured KWin by making sure I go through the code path,
saw the abort without the patch, no more abort with the patch

Reviewers: #kwin, #plasma

Subscribers: plasma-devel, kwin

Tags: #kwin

Differential Revision: https://phabricator.kde.org/D6735

M  +8    -1    plugins/platforms/x11/standalone/x11_platform.cpp

https://commits.kde.org/kwin/06a558e3de658f300b295beac7c4adc4f08227f5

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