https://bugs.kde.org/show_bug.cgi?id=380825
David Edmundson <k...@davidedmundson.co.uk> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Status|UNCONFIRMED |RESOLVED Latest Commit| |https://commits.kde.org/kwi | |n/e9e285618ef11e483b1da076f | |85b6fd81dd46056 --- Comment #1 from David Edmundson <k...@davidedmundson.co.uk> --- Git commit e9e285618ef11e483b1da076f85b6fd81dd46056 by David Edmundson. Committed on 09/06/2017 at 15:43. Pushed by davidedmundson into branch 'xdgv6'. Make shadows work for windows 100% width or height Summary: Clients provide shadows as 9 images, which then get split into relevant quads. To work out the full width we need the size of an item on the left, the middle and the right. Some elements can be legitiamtely missing so to work out the width of the left edge we need to consider all 3 of topleft,left,bottomleft. Currently we checked both corners in case one was missing, but it's legitimate for both to be missing if the shadow stretches the whole way. Test Plan: Shadow on panel, rest looks the same Reviewers: #plasma Subscribers: plasma-devel, kwin, #kwin Tags: #kwin Differential Revision: https://phabricator.kde.org/D6164 M +8 -8 scene_opengl.cpp M +7 -0 utils.h https://commits.kde.org/kwin/e9e285618ef11e483b1da076f85b6fd81dd46056 -- You are receiving this mail because: You are watching all bug changes.