https://bugs.kde.org/show_bug.cgi?id=378494
--- Comment #3 from Milian Wolff <m...@milianw.de> --- ah, I can reproduce the issue with your test code even without heaptrack, when I slightly modify it: at the very start of main, add: auto t = std::thread([]() { while(true) {std::this_thread::sleep_for(std::chrono::milliseconds(1000));} }); this is essentially what happens when `char *p = new char[1000];` is handled by heaptrack - we spin up the timer thread and that then messes with your code. I'm not a C person, and also have close to zero experience with signals. can you explain the behavior with the above change excluding heaptrack? -- You are receiving this mail because: You are watching all bug changes.