https://bugs.kde.org/show_bug.cgi?id=344326
--- Comment #145 from Martin Gräßlin <mgraess...@kde.org> --- To bring some constructive comments into it: This issue is easy to fix for any C++ developer with an NVIDIA card. There is no special knowledge about KWin or OpenGL needed. For interested devs: Please check the documentation of the NVIDIA specific OpenGL spec: https://khronos.org/registry/OpenGL/extensions/NV/NV_robustness_video_memory_purge.txt It tells you what to do. Basically extend the method initRenderingContext in glxbackend.cpp with the new attributes specified in this spec. The code already there shows you what to do. Once that is in KWin should restart the compositor instead crashing. This is a max of half an hour work for anybody who is affected by this problem. In general I would like to ask you to calm down a little bit and tune down your tone. I find the behavior of some users absolutely unacceptable and not helpful. It makes me annoyed of this bug and care even less about it. -- You are receiving this mail because: You are watching all bug changes.