https://bugs.kde.org/show_bug.cgi?id=344326

--- Comment #145 from Martin Gräßlin <mgraess...@kde.org> ---
To bring some constructive comments into it:

This issue is easy to fix for any C++ developer with an NVIDIA card. There is
no special knowledge about KWin or OpenGL needed.

For interested devs:
Please check the documentation of the NVIDIA specific OpenGL spec:
https://khronos.org/registry/OpenGL/extensions/NV/NV_robustness_video_memory_purge.txt

It tells you what to do. Basically extend the method initRenderingContext in
glxbackend.cpp with the new attributes specified in this spec. The code already
there shows you what to do.

Once that is in KWin should restart the compositor instead crashing. This is a
max of half an hour work for anybody who is affected by this problem.

In general I would like to ask you to calm down a little bit and tune down your
tone. I find the behavior of some users absolutely unacceptable and not
helpful. It makes me annoyed of this bug and care even less about it.

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