https://bugs.kde.org/show_bug.cgi?id=516881
--- Comment #2 from reganomicon <[email protected]> --- (In reply to Zamundaaa from comment #1) > Which "HDR content" did you test this with? If you tested with Windows games > in Wine / Proton or gamescope, the change is expected and intentional - > you're now seeing the games as they're intended to be rendered. > If you want Windows games to render as before, you can either delete the > [Windows_HDR] section from ~/.config/kwinrc, or modify the values KWin > assumes games to use to whatever you like. Hello there, What might be the issue is that I am running Final Fantasy XIV, which does not have native HDR, but instead was running with HDR activated through RenoDX, a reshade addon (note, not a reshade shader, it is not a reshade preset but an actual addon that modifies the graphics pipeline to enable HDR). So, perhaps with native HDR games, it works as intended, but we're missing the mark on games with RenoDX used instead -- You are receiving this mail because: You are watching all bug changes.
