https://bugs.kde.org/show_bug.cgi?id=375567

            Bug ID: 375567
           Summary: KWin vsync broken with Vulkan applications
           Product: kwin
           Version: git master
          Platform: openSUSE RPMs
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: NOR
         Component: general
          Assignee: kwin-bugs-n...@kde.org
          Reporter: tempel.jul...@gmail.com
  Target Milestone: ---

When I run a Vulkan game such as vkquake or Talos Principle, tearing occurs
with enabled KWin compositing. This shouldn't happen, since vsync setting of
KWin is set to either always repaint or reuse of image parts.
This does only occur with Vulkan applications, OpenGL games are fine
(applications are not allowed to block compositing).
Doesn't seem to be limited to certain proprietary Nvidia driver versions.
As a workaround, the vsync compositing for such applications can be enabled by
reenabling it via hotkey (turning it off and on again).

I'm on this repo currently (but I think it alo occurs with latest 5.8 stable
version):
http://download.opensuse.org/repositories/KDE:/Unstable:/Frameworks/openSUSE_Factory/

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