https://bugs.kde.org/show_bug.cgi?id=375567
Bug ID: 375567 Summary: KWin vsync broken with Vulkan applications Product: kwin Version: git master Platform: openSUSE RPMs OS: Linux Status: UNCONFIRMED Severity: normal Priority: NOR Component: general Assignee: kwin-bugs-n...@kde.org Reporter: tempel.jul...@gmail.com Target Milestone: --- When I run a Vulkan game such as vkquake or Talos Principle, tearing occurs with enabled KWin compositing. This shouldn't happen, since vsync setting of KWin is set to either always repaint or reuse of image parts. This does only occur with Vulkan applications, OpenGL games are fine (applications are not allowed to block compositing). Doesn't seem to be limited to certain proprietary Nvidia driver versions. As a workaround, the vsync compositing for such applications can be enabled by reenabling it via hotkey (turning it off and on again). I'm on this repo currently (but I think it alo occurs with latest 5.8 stable version): http://download.opensuse.org/repositories/KDE:/Unstable:/Frameworks/openSUSE_Factory/ -- You are receiving this mail because: You are watching all bug changes.