https://bugs.kde.org/show_bug.cgi?id=471257
Ron <kdenlive-b...@contact.dot-oz.net> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |INTENTIONAL Status|REPORTED |RESOLVED CC| |kdenlive-b...@contact.dot-o | |z.net --- Comment #2 from Ron <kdenlive-b...@contact.dot-oz.net> --- I'm afraid this isn't actually possible. We're now using ASS format subtitles by default, which are the most featureful for custom styling, but they still have no direct option to configure line spacing (and we don't control that to add them). If you really need that for some project, and need it using subtitles rather than a title clip, then you'll need to use one of the various tricks people have come up with to simulate it, and check that it works for all the players you need to support. Depending on exactly what you're doing, I'd either be looking at using explicit positioning tags inline in the text, or possibly creating a separate style for each line position that you want text on and using margins and/or layers to position it exactly as you want. Searching for "ASS subtitle line spacing" should turn up some other options for that, all with various pros and cons. But I'd still be cautious about relying on this, because it could all fall apart on a player using a font with different metrics to what you used for your explicit positioning or with a differently scaled screen size. You should probably think of subtitles a bit like old-school HTML. Any styling or positioning you might do really is just a hint for the player rendering them. It is totally free to ignore all of that and display it any way it (or the user configuring it) chooses. If you want "graphic artist" levels of control over exactly what is displayed, then you probably want to be using the title tool, not subtitles. Subtitles are mostly more focussed on putting control for if/how they are displayed into the hands of the viewer, not the creator. -- You are receiving this mail because: You are watching all bug changes.