https://bugs.kde.org/show_bug.cgi?id=499563

Jean-Baptiste Mardelle <j...@kdenlive.org> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
         Resolution|WAITINGFORINFO              |---
             Status|NEEDSINFO                   |CONFIRMED

--- Comment #5 from Jean-Baptiste Mardelle <j...@kdenlive.org> ---
I just push a rather large update to the object segmentation module. In
Kdenlive Settings > Plugins > Object Detection, there is now a checkbox
"Offload video to CPU to save GPU Memory". This causes SAM2 to use the RAM
instead of the VRAM, which should allow you to create longer masks. For me, on
GPU with 12Gb, I could create a mask with a maximum of about 300 frames in Full
HD. With the offload option, I can go up to 700 frames (on a 32Gb RAM system).
Please check and let me know if it improved things for you.

I also improved user feedback during the process and if the process crashes,
you should be able so see a log.

-- 
You are receiving this mail because:
You are watching all bug changes.

Reply via email to