https://bugs.kde.org/show_bug.cgi?id=499776
Bug ID: 499776 Summary: Screen sharing a fullscreen game window with chromium or discord grinds the game to halt Classification: Plasma Product: kwin Version: 6.2.5 Platform: Arch Linux OS: Linux Status: REPORTED Severity: normal Priority: NOR Component: xwayland Assignee: kwin-bugs-n...@kde.org Reporter: traceyd...@yandex.com Target Milestone: --- *** If you're not sure this is actually a bug, instead post about it at https://discuss.kde.org If you're reporting a crash, attach a backtrace with debug symbols; see https://community.kde.org/Guidelines_and_HOWTOs/Debugging/How_to_create_useful_crash_reports Please remove this comment after reading and before submitting - thanks! *** SUMMARY STEPS TO REPRODUCE 1. Start a game (so far tried various native and proton/wine titles on Steam) in fullscreen 2. Go to meet.google.com on Chromium (or discord) and share the window of that game 3. Go back to the game OBSERVED RESULT The game rendering essentially halts when using a single screen. With dual screens, the game renders at a stuttering, very low FPS EXPECTED RESULT Game should run smoothly SOFTWARE/OS VERSIONS Windows: macOS: (available in the Info Center app, or by running `kinfo` in a terminal window) Linux/KDE Plasma: 6.12.12 KDE Plasma Version: 6.2.5 KDE Frameworks Version: 6.10.0 Qt Version: 6.8.2 ADDITIONAL INFORMATION Using nvidia-open drivers. Not a VRAM issue, nvtop reports only half of my VRAM being used. Same configuration on X11 (with kwin_x11) works without any issues. I don't see xwaylandvideobridge being used in the list of processes. -- You are receiving this mail because: You are watching all bug changes.