https://bugs.kde.org/show_bug.cgi?id=355259

--- Comment #5 from qubo...@gmail.com ---
Steinar - developer of movit - gave the following hints:
> I took a look at the code. Seemingly what happens is that there's an OpenGL
> error somewhere, which gets caught by the first check_error() in
> render_frame_texture(). But that's almost certainly not when the actual error
> happens -- it probably comes from some OpenGL code being run earlier, except
> that there's no check_error() call to pick it up. E.g. get_texture() has lots
> of OpenGL calls that could fail. Or the error could have been even before
> render_frame_texture() gets called.

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