To those that are interested in the upcoming JTS triangulation API, a question:
What type of input and output structures would you find useful? Currently I'm developing the following: INPUT: - Geometry (from which the site/vertex coordinates are extracted) - Collection of Coordinates OUTPUT: - MultiLineString containing triangulation edges - GeometryCollection of Polygons containing triangles You can also work directly with the internal datastructures of the triangulation (Vertices, QuadEdges, etc), but this requires a higher level of understanding. Is there any other option I haven't though of? -- Martin Davis Senior Technical Architect Refractions Research, Inc. (250) 383-3022 ------------------------------------------------------------------------------ Register Now & Save for Velocity, the Web Performance & Operations Conference from O'Reilly Media. Velocity features a full day of expert-led, hands-on workshops and two days of sessions from industry leaders in dedicated Performance & Operations tracks. Use code vel09scf and Save an extra 15% before 5/3. http://p.sf.net/sfu/velocityconf _______________________________________________ Jump-pilot-devel mailing list Jump-pilot-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel