To those that are interested in the upcoming JTS triangulation API, a 
question:

What type of input and output structures would you find useful?

Currently I'm developing the following:

INPUT:
- Geometry (from which the site/vertex coordinates are extracted)
- Collection of Coordinates

OUTPUT:
- MultiLineString containing triangulation edges
- GeometryCollection of Polygons containing triangles

You can also work directly with the internal datastructures of the 
triangulation (Vertices, QuadEdges, etc), but this requires a higher 
level of understanding.

Is there any other option I haven't though of?

-- 
Martin Davis
Senior Technical Architect
Refractions Research, Inc.
(250) 383-3022


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