my 2 cents similar to Eric's:

. stay at the original resolution
. smoothing (using splines or so) is for me a nice to have feature
. smoothing can be applied if necessary with a Ojump function that I 
wrote a while ago and that is in the mapgen toolbox

I hope that makes sense for the others as well,

stefan

Christopher wrote:
> I have the contour line extraction plugin working. See attached .jpg for an 
> example of contours created at 100m intervals over the Matterhorn tin. There 
> is still a bit of cleaning up I need to do in order to not have any breaks in 
> the contours. I should have that done and the code uploaded to the svn 
> sometime today.
> 
> Now the question:
> 
> Josef Bezdek is doing a similar project for uDig’s SoC. In order to create a 
> smoother contour, he is dividing up each TIN facet into a bunch of coplanar 
> smaller triangles then running the contouring routine over those smaller 
> triangles. For a visual example, see:
> http://geomatika.ic.cz/GSoC/Corel/TIN_linear_Con.png
> http://geomatika.ic.cz/GSoC/Corel/TIN_Bezier_10.png
> http://geomatika.ic.cz/GSoC/Corel/Contour_10.png
> 
> I, on the other hand, have been avoiding any interpolation of the TIN data to 
> create a denser network. The reason being that we are working with real-world 
> data that is collected at a certain resolution and any computational 
> smoothing might or might not match the real world. I figured it would be 
> important to GIS users that all interaction with data would be at the 
> resolution it was collected. An analogy would be that in pure math, you can 
> have as many decimal digits as you want, but in physics and chemistry, you 
> can only have as many digits as you collected during the data gathering 
> phase. Digits past the significant digits are dropped because including them 
> implies that the answer is more accurate than it really is.
> 
> So what do the OpenJUMP GIS users want? Should I allow for interpolation or 
> should I stay at the resolution that the data was gathered?
> 
> --Christopher
> 
> 
>       
> 
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