Chris,

>I'm still not 100% clear on OpenJUMP's rendering
>pipeline, but it looks like I will implement a new
>instance of com.vividsolutions.jump.workbench.ui.renderer.Renderer
>that will work with TINs such that elevation color
>bands and hillshades can be implemented by
>coloring/shading each triangle on the fly...

You will need to implement a Style in order to effectively control the
rendering of the layer.  I have created a sample Style called AreaStyle that
colorizes polygons on a layer based on their area.  To use it, you will need
to put it in the correct location in the project, run OpenJump, load a
polygon layer, make it Editable, and use the BeanShell interface to invoke
the following code:

{
import com.vividsolutions.jump.workbench.model.*;
import org.openjump.core.ui.style.*;
layer = wc.getLayerNamePanel().chooseEditableLayer();
if (layer != null) {
      wc.getLayerNamePanel().chooseEditableLayer().addStyle( new AreaStyle()
);
}
}

The layer should then turn multi-colored.  You should be able to do
something very similar to hillshade.

regards,
Larry Becker

On Mon, May 5, 2008 at 3:09 PM, Stefan Steiniger <[EMAIL PROTECTED]> wrote:

> on the eclipse issue.
>
> - leave them in separate projects.
> - create a project just for your code...
> - in the build path options for your project add the two projects (jts
> and jump)
> - make also changes to the run option:
>
> please have a look here:
> http://openjump.org/wiki/show/Documentation
>
> scroll down to the developer section (especially to "how to use and make
> own plugins"))
> most of the stuff should be explained there (i.e. the use of a
> properties file, which I would recommend)
>
> write again if you have problems.. so we do not loose time with that:
>
> stefan
>
> Sunburned Surveyor wrote:
> > Chris,
> >
> > It looks like you have been busy.
> >
> > I will print your e-mail and review it tonight after work. Hopefully I
> > can respond with comments tomorrow.
> >
> > Landon
> >
> > On Mon, May 5, 2008 at 12:30 PM, Christopher <[EMAIL PROTECTED]>
> wrote:
> >> I spent most of last week continuing my reading about
> >> the technical aspects of meshes, then spent the latter
> >> part of the week delving into the OpenJUMP/JTS code
> >> base to figure out how to best integrate TIN
> >> functionality.
> >>
> >> I have things pretty much squared away in my mind
> >> about where I'm going with the TIN module and how I'm
> >> going to get there, but now that I'm beginning to
> >> start the coding, I have begun to bang my head against
> >> the eclipse IDE. I've never used eclipse before, and
> >> I'm finding it impossible to do things that should be
> >> simple like unite the jts cvs tree and the jump-pilot
> >> svn tree into a project that I can build, run, and
> >> modify without breaking dependencies left and right. I
> >> have everything checked out and in the workspace, but
> >> can't put it all into one project. And the eclipse
> >> tutorials aren't helping one bit. I'm close to just
> >> using a text editor, but in the long run, it would
> >> make things much easier to use a good IDE and if I can
> >> get the dependency hell figured out, eclipse would
> >> make a good IDE. I have a message into
> >> SunburnedSurveyer to see if we can meet this week and
> >> do a quick in person eclipse orientation.
> >>
> >> So, instead of java interfaces and class stubs, I'll
> >> lay out in longhand the specifics I have planned.
> >>
> >>
> >>
> >> tin Package:
> >>
> >> TriangulatedIrregularNetwork extends MultiPolygon (I'm
> >> debating whether or not to directly inherit from
> >> MultiPolygon or to add more interfaces to create a
> >> MultiPolygon->Surface->PolygonalSurface->TIN hierarchy
> >> that is closer to the Simple Features spec)
> >>
> >> In order for the TIN code to integrate seamlessly with
> >> OpenJUMP, the interface to the in-memory
> >> representation of the TIN should be as compatible as
> >> possible with the JTS. By making the TIN a
> >> MultiPolygon with the added restrictions that all
> >> Polygons are non-overlapping, connected triangles, all
> >> the code that works with GeometryCollections can be
> >> made to easily work with TINs. Internally, the TIN
> >> surface will be represented by a triangle-table which
> >> is a simplified version of a quad-edge data structure.
> >> Each record in the table represents a triangle and
> >> contains the three vertex points and three table keys
> >> that point to the bordering triangles within the
> >> triangle table. The vertexes will be stored as raw
> >> doubles and the lines inferred. When the class is
> >> queried for a triangle or point, the returned geometry
> >> object will be created on the fly from the internal
> >> data structure. If this proves too slow, then it might
> >> be worth the space tradeoff to store the vertexes as
> >> Point Objects. This data structure is compact, fast
> >> and can accomplish anything we would want to do with a
> >> TIN.
> >>
> >> In addition to the inherited GeometryCollection
> >> methods and the methods specified in the Simple
> >> Features spec for Surfaces and PolyhedralSurfaces, the
> >> TIN class should also have TIN specific methods like:
> >> * extractContourBands: given a height increment and
> >> baseline (default = 0), return a MultiLineString
> >> containing the contour bands separated by the given
> >> height increment.
> >> * subset: given an envelope or even a linear ring,
> >> return a TIN that contains all the triangles of the
> >> current TIN that lie within the given boundary.
> >>
> >> I'm still not 100% clear on OpenJUMP's rendering
> >> pipeline, but it looks like I will implement a new
> >> instance of
> >> com.vividsolutions.jump.workbench.ui.renderer.Renderer
> >> that will work with TINs such that elevation color
> >> bands and hillshades can be implemented by
> >> coloring/shading each triangle on the fly. If this
> >> winds up being too slow, I might have to add
> >> pre-computed normals to the TIN's triangle-table.
> >>
> >>
> >>
> >> TinFactory
> >> For efficiency sake, the TIN should be immutable, thus
> >> a Factory will be needed to create a TIN fully formed.
> >> This Factory would be analogous to the GeometryFactory
> >> class. Various methods would take input lines and
> >> points and output a fully constructed instance of a
> >> TriangulatedIrregularNetwork. The first factory I'll
> >> work on will take a MultiPoint set and use Chew's
> >> algorithm found in
> >> org.openjump.core.graph.delauneySimplexInsert. This
> >> algorithm isn't the fastest, and doesn't deal with
> >> breaklines, but it is already in the OpenJUMP code
> >> base and will help to get the TIN pipeline working
> >> faster. The next factory to be coded will take a
> >> MultiPoint collection and a MultiLineString collection
> >> and will use a constrained delaunay triangulation to
> >> create the TIN. We may want to do a conforming
> >> delaunay triangulation instead and add steiner points
> >> on the breaklines in order to not have huge triangles
> >> next to the breaklines. Steiner points are also the
> >> reason why the TIN class should contain the copy of
> >> it's breaklines, because the breaklines in the TIN
> >> might be different than the breaklines that were
> >> initially given to the factory (the TIN's breaklines
> >> would have more points). Later on down the road, I
> >> would also like to make a TinFactory that takes in a
> >> MultiLineString of breaklines and a stream of Points,
> >> then builds up the TIN until the stream closes. This
> >> will be useful when we move beyond OpenJUMP's in
> >> memory representation and embrace larger TINs.
> >>
> >>
> >>
> >> tin.io Package
> >>
> >> This package will contain classes that can turn
> >> various types of input files into MultiPoint / point
> >> streams and MultiLineString geometry to be input into
> >> a TinFactory. There will also be classes that can
> >> export a TIN to a file and then be read it back into a
> >> TIN class. At first only Well Known Text input and
> >> output will be implemented. Eventually various DEM
> >> files will be supported for input and various 3D
> >> formats supported for input and output (i.e. W3's
> >> X3D).
> >>
> >>
> >>
> >>
> >> tin.viewshed Package
> >>
> >> All the papers I've read about viewsheds use a
> >> separate data structure for the viewshed that is built
> >> from the TIN. This data structure is then queried. The
> >> query could be a point or line with the return value
> >> being a MultiPolygon containing regions that can be
> >> seen from the input feature. The query could also be
> >> two features with the return value being a boolean
> >> indicating whether or not the features are visible
> >> from each other. The downside to viewsheds is that
> >> they have a big memory footprint: the most versatile
> >> data structure has a table for each point that
> >> contains a boolean value for every other point in the
> >> TIN indicating if it is visible or not. Because of
> >> this, viewsheds shouldn't be integrated into the TIN
> >> class and should only be used when requested.
> >>
> >>
> >>
> >>
> >> tin.watershed Package
> >>
> >> Much like the viewshed package, separate data
> >> structures that are built using the TIN will be
> >> needed.
> >>
> >>
> >>
> >>
> >> tin.multitriangulation Package
> >>
> >> The classes in this package will implement a
> >> multi-resolution triangulation model. The MT data
> >> structure can return a TIN class with a specified
> >> level of detail. The LOD can be constant over the
> >> whole surface, or can be higher at specified locations
> >> and coarser at others. This won't be of much use if
> >> the TIN can fit in memory, but once the TIN gets
> >> bigger, a multi-resolution data structure can use a
> >> file or database backing and return a TIN in a
> >> resolution that will fit in memory and cover the
> >> points of interest at the required detail. This might
> >> wind up being implemented solely within PostGIS/WMS,
> >> so that OpenJUMP can simply issue a WMS query and
> >> receive a TIN object as a reply.
> >>
> >>
> >>
> >>
> >> Again, sorry for not coming bearing code today. I
> >> haven't been slacking though; in addition to reading
> >> more about about meshes and TINs than I ever imagined
> >> existed and trying to wrap my head around the entire
> >> OpenJUMP/JTS code base, the code structure laid out
> >> above is the third or fourth revision I've come up
> >> with. I think this layout will be the best balance
> >> between OpenJUMP integration and ability to be used by
> >> third parties. Previous designs had put more emphasis
> >> on the TIN library being independent from OpenJUMP,
> >> but those eventually broke down into a collection of
> >> bad hacks when I tried to figure out how to integrate
> >> it into OpenJUMP. I have since decided that OpenJUMP
> >> will the the primary target and third party use will
> >> be kept in the back of my mind. I'll try not to make
> >> life harder than it needs to be for third party
> >> developers, but when needs conflict, I'm siding with
> >> the OpenJUMP way.
> >>
> >> Comments and suggestions appreciated,
> >>
> >> --Christopher
> >>
> >> PS I'm posting the meat of this message on the wiki.
> >>
> >>
> >>
>  
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-- 
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