Chris, >I'm still not 100% clear on OpenJUMP's rendering >pipeline, but it looks like I will implement a new >instance of com.vividsolutions.jump.workbench.ui.renderer.Renderer >that will work with TINs such that elevation color >bands and hillshades can be implemented by >coloring/shading each triangle on the fly...
You will need to implement a Style in order to effectively control the rendering of the layer. I have created a sample Style called AreaStyle that colorizes polygons on a layer based on their area. To use it, you will need to put it in the correct location in the project, run OpenJump, load a polygon layer, make it Editable, and use the BeanShell interface to invoke the following code: { import com.vividsolutions.jump.workbench.model.*; import org.openjump.core.ui.style.*; layer = wc.getLayerNamePanel().chooseEditableLayer(); if (layer != null) { wc.getLayerNamePanel().chooseEditableLayer().addStyle( new AreaStyle() ); } } The layer should then turn multi-colored. You should be able to do something very similar to hillshade. regards, Larry Becker On Mon, May 5, 2008 at 3:09 PM, Stefan Steiniger <[EMAIL PROTECTED]> wrote: > on the eclipse issue. > > - leave them in separate projects. > - create a project just for your code... > - in the build path options for your project add the two projects (jts > and jump) > - make also changes to the run option: > > please have a look here: > http://openjump.org/wiki/show/Documentation > > scroll down to the developer section (especially to "how to use and make > own plugins")) > most of the stuff should be explained there (i.e. the use of a > properties file, which I would recommend) > > write again if you have problems.. so we do not loose time with that: > > stefan > > Sunburned Surveyor wrote: > > Chris, > > > > It looks like you have been busy. > > > > I will print your e-mail and review it tonight after work. Hopefully I > > can respond with comments tomorrow. > > > > Landon > > > > On Mon, May 5, 2008 at 12:30 PM, Christopher <[EMAIL PROTECTED]> > wrote: > >> I spent most of last week continuing my reading about > >> the technical aspects of meshes, then spent the latter > >> part of the week delving into the OpenJUMP/JTS code > >> base to figure out how to best integrate TIN > >> functionality. > >> > >> I have things pretty much squared away in my mind > >> about where I'm going with the TIN module and how I'm > >> going to get there, but now that I'm beginning to > >> start the coding, I have begun to bang my head against > >> the eclipse IDE. I've never used eclipse before, and > >> I'm finding it impossible to do things that should be > >> simple like unite the jts cvs tree and the jump-pilot > >> svn tree into a project that I can build, run, and > >> modify without breaking dependencies left and right. I > >> have everything checked out and in the workspace, but > >> can't put it all into one project. And the eclipse > >> tutorials aren't helping one bit. I'm close to just > >> using a text editor, but in the long run, it would > >> make things much easier to use a good IDE and if I can > >> get the dependency hell figured out, eclipse would > >> make a good IDE. I have a message into > >> SunburnedSurveyer to see if we can meet this week and > >> do a quick in person eclipse orientation. > >> > >> So, instead of java interfaces and class stubs, I'll > >> lay out in longhand the specifics I have planned. > >> > >> > >> > >> tin Package: > >> > >> TriangulatedIrregularNetwork extends MultiPolygon (I'm > >> debating whether or not to directly inherit from > >> MultiPolygon or to add more interfaces to create a > >> MultiPolygon->Surface->PolygonalSurface->TIN hierarchy > >> that is closer to the Simple Features spec) > >> > >> In order for the TIN code to integrate seamlessly with > >> OpenJUMP, the interface to the in-memory > >> representation of the TIN should be as compatible as > >> possible with the JTS. By making the TIN a > >> MultiPolygon with the added restrictions that all > >> Polygons are non-overlapping, connected triangles, all > >> the code that works with GeometryCollections can be > >> made to easily work with TINs. Internally, the TIN > >> surface will be represented by a triangle-table which > >> is a simplified version of a quad-edge data structure. > >> Each record in the table represents a triangle and > >> contains the three vertex points and three table keys > >> that point to the bordering triangles within the > >> triangle table. The vertexes will be stored as raw > >> doubles and the lines inferred. When the class is > >> queried for a triangle or point, the returned geometry > >> object will be created on the fly from the internal > >> data structure. If this proves too slow, then it might > >> be worth the space tradeoff to store the vertexes as > >> Point Objects. This data structure is compact, fast > >> and can accomplish anything we would want to do with a > >> TIN. > >> > >> In addition to the inherited GeometryCollection > >> methods and the methods specified in the Simple > >> Features spec for Surfaces and PolyhedralSurfaces, the > >> TIN class should also have TIN specific methods like: > >> * extractContourBands: given a height increment and > >> baseline (default = 0), return a MultiLineString > >> containing the contour bands separated by the given > >> height increment. > >> * subset: given an envelope or even a linear ring, > >> return a TIN that contains all the triangles of the > >> current TIN that lie within the given boundary. > >> > >> I'm still not 100% clear on OpenJUMP's rendering > >> pipeline, but it looks like I will implement a new > >> instance of > >> com.vividsolutions.jump.workbench.ui.renderer.Renderer > >> that will work with TINs such that elevation color > >> bands and hillshades can be implemented by > >> coloring/shading each triangle on the fly. If this > >> winds up being too slow, I might have to add > >> pre-computed normals to the TIN's triangle-table. > >> > >> > >> > >> TinFactory > >> For efficiency sake, the TIN should be immutable, thus > >> a Factory will be needed to create a TIN fully formed. > >> This Factory would be analogous to the GeometryFactory > >> class. Various methods would take input lines and > >> points and output a fully constructed instance of a > >> TriangulatedIrregularNetwork. The first factory I'll > >> work on will take a MultiPoint set and use Chew's > >> algorithm found in > >> org.openjump.core.graph.delauneySimplexInsert. This > >> algorithm isn't the fastest, and doesn't deal with > >> breaklines, but it is already in the OpenJUMP code > >> base and will help to get the TIN pipeline working > >> faster. The next factory to be coded will take a > >> MultiPoint collection and a MultiLineString collection > >> and will use a constrained delaunay triangulation to > >> create the TIN. We may want to do a conforming > >> delaunay triangulation instead and add steiner points > >> on the breaklines in order to not have huge triangles > >> next to the breaklines. Steiner points are also the > >> reason why the TIN class should contain the copy of > >> it's breaklines, because the breaklines in the TIN > >> might be different than the breaklines that were > >> initially given to the factory (the TIN's breaklines > >> would have more points). Later on down the road, I > >> would also like to make a TinFactory that takes in a > >> MultiLineString of breaklines and a stream of Points, > >> then builds up the TIN until the stream closes. This > >> will be useful when we move beyond OpenJUMP's in > >> memory representation and embrace larger TINs. > >> > >> > >> > >> tin.io Package > >> > >> This package will contain classes that can turn > >> various types of input files into MultiPoint / point > >> streams and MultiLineString geometry to be input into > >> a TinFactory. There will also be classes that can > >> export a TIN to a file and then be read it back into a > >> TIN class. At first only Well Known Text input and > >> output will be implemented. Eventually various DEM > >> files will be supported for input and various 3D > >> formats supported for input and output (i.e. W3's > >> X3D). > >> > >> > >> > >> > >> tin.viewshed Package > >> > >> All the papers I've read about viewsheds use a > >> separate data structure for the viewshed that is built > >> from the TIN. This data structure is then queried. The > >> query could be a point or line with the return value > >> being a MultiPolygon containing regions that can be > >> seen from the input feature. The query could also be > >> two features with the return value being a boolean > >> indicating whether or not the features are visible > >> from each other. The downside to viewsheds is that > >> they have a big memory footprint: the most versatile > >> data structure has a table for each point that > >> contains a boolean value for every other point in the > >> TIN indicating if it is visible or not. Because of > >> this, viewsheds shouldn't be integrated into the TIN > >> class and should only be used when requested. > >> > >> > >> > >> > >> tin.watershed Package > >> > >> Much like the viewshed package, separate data > >> structures that are built using the TIN will be > >> needed. > >> > >> > >> > >> > >> tin.multitriangulation Package > >> > >> The classes in this package will implement a > >> multi-resolution triangulation model. The MT data > >> structure can return a TIN class with a specified > >> level of detail. The LOD can be constant over the > >> whole surface, or can be higher at specified locations > >> and coarser at others. This won't be of much use if > >> the TIN can fit in memory, but once the TIN gets > >> bigger, a multi-resolution data structure can use a > >> file or database backing and return a TIN in a > >> resolution that will fit in memory and cover the > >> points of interest at the required detail. This might > >> wind up being implemented solely within PostGIS/WMS, > >> so that OpenJUMP can simply issue a WMS query and > >> receive a TIN object as a reply. > >> > >> > >> > >> > >> Again, sorry for not coming bearing code today. I > >> haven't been slacking though; in addition to reading > >> more about about meshes and TINs than I ever imagined > >> existed and trying to wrap my head around the entire > >> OpenJUMP/JTS code base, the code structure laid out > >> above is the third or fourth revision I've come up > >> with. I think this layout will be the best balance > >> between OpenJUMP integration and ability to be used by > >> third parties. Previous designs had put more emphasis > >> on the TIN library being independent from OpenJUMP, > >> but those eventually broke down into a collection of > >> bad hacks when I tried to figure out how to integrate > >> it into OpenJUMP. I have since decided that OpenJUMP > >> will the the primary target and third party use will > >> be kept in the back of my mind. I'll try not to make > >> life harder than it needs to be for third party > >> developers, but when needs conflict, I'm siding with > >> the OpenJUMP way. > >> > >> Comments and suggestions appreciated, > >> > >> --Christopher > >> > >> PS I'm posting the meat of this message on the wiki. > >> > >> > >> > > ____________________________________________________________________________________ > >> Be a better friend, newshound, and > >> know-it-all with Yahoo! Mobile. Try it now. > http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ > >> > >> > ------------------------------------------------------------------------- > >> This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > >> Don't miss this year's exciting event. There's still time to save $100. > >> Use priority code J8TL2D2. > >> > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > >> _______________________________________________ > >> Jump-pilot-devel mailing list > >> Jump-pilot-devel@lists.sourceforge.net > >> https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel > >> > > > > ------------------------------------------------------------------------- > > This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > > Don't miss this year's exciting event. There's still time to save $100. > > Use priority code J8TL2D2. > > > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > > _______________________________________________ > > Jump-pilot-devel mailing list > > Jump-pilot-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel > > > > > > ------------------------------------------------------------------------- > This SF.net email is sponsored by the 2008 JavaOne(SM) Conference > Don't miss this year's exciting event. There's still time to save $100. > Use priority code J8TL2D2. > > http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone > _______________________________________________ > Jump-pilot-devel mailing list > Jump-pilot-devel@lists.sourceforge.net > https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel > -- http://amusingprogrammer.blogspot.com/
AreaStyle.java
Description: Binary data
------------------------------------------------------------------------- This SF.net email is sponsored by the 2008 JavaOne(SM) Conference Don't miss this year's exciting event. There's still time to save $100. Use priority code J8TL2D2. http://ad.doubleclick.net/clk;198757673;13503038;p?http://java.sun.com/javaone
_______________________________________________ Jump-pilot-devel mailing list Jump-pilot-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/jump-pilot-devel