I'm not sure about this. My pluggable rendering system simply allows
custom painting behavior based on the class of the object being
rendered. I'm pretty sure it is still passed the Graphics2D object
that comes from the LayerViewPanel.

Does that make sense?

The Sunburned Surveyor

On 9/20/07, Paul Austin <[EMAIL PROTECTED]> wrote:
> It would need to be able to write to a Canvas3D object
>
>
> Sunburned Surveyor wrote:
> Paul,

If all you need to do is paint on a JPanel, then I think the
> pluggable
rendering system I was working on might do the trick. It hasn't
> been
thoroughly tested, but I do have it working, at least with 2D
> ESRI
Shapefiles.

I can send the code over to you if you would like to take
> a look.

The Sunburned Surveyor

On 9/20/07, Paul Austin
> <[EMAIL PROTECTED]> wrote:

> A while back I heard something about a pluggable rendering system.

I have a
> client who is looking as using JUMP but what they want to be
able to do is
> have a 3D canvas instead of 2D, with this they would be
able to have stereo
> imagery with 3D geometries on top of it.

How easy would it be to swap the
> existing rendering system (assuming
such a renderer existed) for a Task with
> one that would be able to work
in
> 3D?

Paul

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