Hello,

Yes, the patch on the linestring has no effect on a polygon, but the 
patch on the polygon has :-)
It is now commited for both cases.
I did not patch classes to use double instead of float yet (but I have 
no objection if someone who understand and/or need it commit)

Michaël


Larry Becker a écrit :

>> I read that PathIterator.SEG_CLOSE add a segment back to the point
>> corresponding to the most recent SEG_MOVETO.
>> In our case, this segment already exists because the linestring is
>> closed.
>
>
> The linestring is closed, but Java2D won't build a bevel without the
> SEG_CLOSE on the last segment. If it is closed, then it just won't
> need to explicitly close it for us.
>
> By the way, JUMP didn't originally close linestrings, just polygons.
> See the attached Thicklines.png.  I think it looks much better now
> (see After.png).
>
> regards,
> Larry
>
>
> On 7/13/07, Michaël Michaud <[EMAIL PROTECTED]> wrote:
>
>> Hi,
>>
>> I tested this one, but it did not change the result for me.
>> The JOIN_BEVEL appears and desappears depending on scale in both cases,
>> with old code and with your patch.
>>
>> I read that PathIterator.SEG_CLOSE add a segment back to the point
>> corresponding to the most recent SEG_MOVETO.
>> In our case, this segment already exists because the linestring is
>> closed. Will we have to trace one more segment (over the first one) ?
>> How your code is supposed to change the join type?
>>
>> Michaël
>>
>>
>> Larry Becker a écrit :
>>
>> >We recently implemented some modifications to Java2DConverter and
>> >PolygonShape to use PathIterator.  The implementation was slightly
>> >flawed and resulted in paths that didn't use a SEG_CLOSE which causes
>> >closed paths to fail to connect start and end with a JOIN_BEVEL.  You
>> >can see the problem very easily if you start OJ, drag out a rectangle,
>> >and then increase the line width to 10.
>> >
>> >The fix is:
>> >
>> >               private int getSegType(){
>> >                       if (closed && (iterate == numPoints-1))
>> >                               return PathIterator.SEG_CLOSE;
>> >                       return (iterate==0) ? PathIterator.SEG_MOVETO 
>> : PathIterator.SEG_LINETO;
>> >               }
>> >
>> >I would also like to increase the accuracy of the rendering system
>> >from float to double by replacing all references to GeneralPath with
>> >Path2D.Double.  There is no speed or memory penalty for this change.
>> >
>> >regards,
>> >Larry Becker
>> >
>> >
>> >
>>
>>
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