Hei Sascha and Larry,

i really appreciate your conversation (dialog?) because they are done i 
a way that aims to be clear .. although i don't understand anytime the 
indeept things, i think i could learn a lot without looking on code

but back to business..

Larry Becker schrieb:
> Hi Sascha,
> 
>    I agree that the new ThreadQueue is a go.  I vote for commit.

if you both vote for a commit, then commit
(from my perspective Michael would be the other person for an 
approvement - but probably he is busy - and we both trust you both :o)


>    Let's start a new thread that works on rendering changes.  I'm open 
> to all solutions, but some of them may take a little longer to 
> incorporate than others.  When he is ready, we should evaluate Landon's 
> pluggable rendering system to see if it can be part of the solution.  
> I'm afraid I never really understood what class of problems it was 
> targeted at solving.

;) ..an exercise???

stefan
>   I'll test the less radical ZoomToSelectedItemsPlugIn solution.   We 
> may need to make the RenderManager repaint timer duration get and 
> set-able so that we can synchronize better.
> 
>   I'll also take a look at your proposed rendering system changes, but I 
> would also like to investigate a different solution first.  I'll report 
> back soon.
> 
> regards,
> Larry
> 
> On 6/20/07, *Sascha L. Teichmann* <[EMAIL PROTECTED] 
> <mailto:[EMAIL PROTECTED]>> wrote:
> 
>     Hi!
> 
>     Larry Becker schrieb:
>      > Thanks Stefan.  We appreciate other voices in what was becoming a
>     dialog.
> 
>     We're talking about a very small technical detail here so
>     nobody who is only concerned in the 'big plot' is willing
>     to follow. My fault. I should talk more about brand new, cool,
>     and hyper-ultra features for the end users ...
> 
>      > I agree with your two problems as stated.
>      >          1 - We cannot determine exactly when a rendering
>      >               has ended (successfully or not).
>      >          2 - We have a javax,swing.Timer in RenderingManager
>      >               that triggers a repaint any x ms.
> 
>     First of all let me state that we are not talking
>     about 'A new ThreadQueue' any more. The problems we discussing
>     now exist with the old and the new one. See below.
> 
>     My main goal in this thread was to bring on a new ThreadQueue.
>     Are we through with this? If yes, I will commit it.
> 
>      > I'm not sure that changing the repaint timer setting from 1000 to 400
>      > affects performance significantly.  My benchmarks show a 3%
>     increase in
>      > render time for burlulc.  I'm not sure if that will be true for all
>      > platforms and CPUs.  There could be some advantage from my Dell's P4
>      > hyper-threading here.  I'll have to do more tests on a single CPU
>     to be
>      > sure.  I did drop the time to 40 ms and got a 22% increase.  At that
>      > level, Jon's comment about too little happening each repaint rang
>     true.
> 
>     Sorry Larry, setting the the value to 400ms does not solve the problem
>     on my lower end machine. The flash is regularly omitted if I zoom
>     to smaller scales. All the tweaking you are suggesting seems to scale
>     with your horse power (only).
> 
>      > A 400 ms repaint timer doesn't solve the problem, but it makes it
>      > bearable for zoom to selected.  I can't speak to how this affects
>     the
>      > printing plugins.  For databases and WMSLayers, it isn't the
>     solution.
> 
>     Exactly. And you may be supprised: there are people out there who
>     want to print WMS layers too. Ask Jukka!
> 
>      > Are the printing plugins working around this problem now by long
>     delays
>      > or what?
> 
>     The Print/Layout plug-in offers an option to set a wait time for this
>     kind of layers with a comment like "Sorry dear user, we aren't
>     capable to figure out how long it may take to print this layer. Try
>     several value. Do some nested intervals. Do a little trial and error."
>     IMHO this isn't very cool.
> 
>     Same for zooming. To avoid expensive data import into the Print/Layout
>     plug-in we offer the opportunity to insert previews (screen shots)
>     of the map. Later when the real print is done the data needs to be
>     extracted from the GIS. This involves a zooming to a bookmarked
>     position. Zooming is not reliable. So we have the same waiting
>     options here with the same cheesy comment "Sorry, dear user ..."
> 
>     I can live with this. As I said a long time ago at the very beginning
>     of this thread: I can explain this to customers, I'm able proof the
>     quirks and I'm also able to show possible solutions.
> 
>     The real interesting question (to me) is:
>     Is it possible in OpenJUMP to correct little design flaws like this?
> 
>     Even if we have to bend the original design a bit?
> 
>     I'll have a keen look at Landons pluggable renderer stuff ...
> 
>      > I'm trying to assess the impact of not fixing this issue right
>     now.  I
>      > don't want to minimize the problem, but I see other more pressing
>     issues
>      > of speed and usability that need my attention right now.  I need
>     to work
>      > on the speed of Task Loading, and I found a new issue today
>     working with
>      > very large datasets.  It takes a _very_ long time to delete 50,000
>      > objects.  I see big gains with minimal effort expended in these
>     areas.
> 
>     This is fine to me and I appreciate this. I have other things for the
>     'big plot'(tm) in the pipe too (the improved WMS support e.g). I'm the
>     last who wants to throttle you with unimportant things. :-)
> 
>      > So Sascha, what is your other suggestion for a less radical
>     solution?
> 
>     Larry, the modifications I'd suggested were very easy to implement.
> 
>     I removed the Timer in the RenderingManager, adjusted the Renderers
>     and made the RenderingManager a RenderingMaster which is able to track
>     the rendering. Under [1] you find the according src tree. I left out
>     the docs/libs/dlls and so on. If one is interested look at
>     Renderer, RenderingManager, ImageCachingRenderer,
>     ImageCachingFeatureCollectionRenderer and
>     ZoomToSelectedItemsPlugIn.
> 
>     Now the less radical solution:
> 
>     Start a new thread in ZoomToSelectedItemsPlugIn and let it sleep
>     for 400ms before you do the flash.
> 
>     Something like this has to be done in all cases
>     because the ThreadQueue tells you about the end of a rendering
>     thread and not if the panel is ready for a flash. This has to do
>     with repaint()/copyTo() stuff which has to be done afterwards
>     and takes some (machine dependent) time too.
> 
>     regards,
>       Sascha
> 
>     [1]
>     http://intevation.de/~teichmann/openjump/openjump-src-renderer-mod.tar.bz2
> 
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