O.K. - I was thinking about our memory problem some more last night
and this morning. (I know I should just let this go...)

I remembered that JUMP/OpenJUMP uses a separate renderer for each
layer. We should be able to create a new renderer that renders our
layers that wrap ram-independent implementations of the
FeatureCollection interface. This new renderer wouldn't keep all of
the features in the memory after it had painted the map screen.

The other layers would use JUMP's built-in renderers, perserving the
speed for smaller data sets.

What do you guys think about this possibility?

The Sunburned Surveyor

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