How do I cast a UInt64 to a UInt32, discarding the extra bits, and with no error checking (so it can work inside @simd loops)?
There are algorithms that require this, eg. http://www.pcg-random.org/download.html
How do I cast a UInt64 to a UInt32, discarding the extra bits, and with no error checking (so it can work inside @simd loops)?
There are algorithms that require this, eg. http://www.pcg-random.org/download.html