@Tim: Interpolations.jl can't do this since the API rewrite, but it's high on my todo list for things to re-add.
It's very easy to implement, though - it basically consists of implementing the `gradient` method for any interpolation object type which should support it, and a wrapper extrapolation object that handles oob indexing. // T On Monday, August 31, 2015 at 2:29:34 PM UTC+2, Spencer Lyon wrote: > > Yep, constructing a 1d interpoland is about the same as constructing a 6d > one! > > > On Monday, August 31, 2015 at 8:26:34 AM UTC-4, Nils Gudat wrote: >> >> Sounds interesting, I'd definitely give it a go! I'd be doing 3 to 6 >> dimensional interpolation, but I'm sure a 3D example would scale up easily!? >> >
