@Tim: Interpolations.jl can't do this since the API rewrite, but it's high 
on my todo list for things to re-add.

It's very easy to implement, though - it basically consists of implementing 
the `gradient` method for any interpolation object type which should 
support it, and a wrapper extrapolation object that handles oob indexing.

// T

On Monday, August 31, 2015 at 2:29:34 PM UTC+2, Spencer Lyon wrote:
>
> Yep, constructing a 1d interpoland is about the same as constructing a 6d 
> one!
>
>
> On Monday, August 31, 2015 at 8:26:34 AM UTC-4, Nils Gudat wrote:
>>
>> Sounds interesting, I'd definitely give it a go! I'd be doing 3 to 6 
>> dimensional interpolation, but I'm sure a 3D example would scale up easily!?
>>
>

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