Michael and Sean,
Thanks to both of you. I think I'll take you up on your offer of
posting some (simplified) code. Sometime tomorrow if I can find the
time for it ...
Thanks again,
Howard

On Nov 24, 3:49 pm, "Michael Geary" <[EMAIL PROTECTED]> wrote:
> You may be worried about a problem that doesn't exist. Every time you call a
> function, JavaScript creates a new, unique set of local variables for that
> invocation of the function. It doesn't reuse the same function invocation
> and its local variables over and over again.
>
> Now, you *could* write code that would get you in trouble here. For example,
> you could use global variables instead of local variables in your function,
> and those would get overwritten as you might expect.
>
> But normal JavaScript behavior does exactly what you want here. This is true
> for plugin methods just like any other functions.
>
> As Shawn suggested, if you have trouble with a specific bit of code, post a
> link to it and someone can take a look at it.
>
> -Mike
>
> > From: howardk
>
> > Is there a way of instantiating multiple instances of a
> > plugin on the same page?
>
> > What I have essentially is an animated effects plugin, and I
> > want to be able to invoke separate instantiations of it,
> > doing something like the following:
>
> > <script>
> >    $( '#effect_1' ).animEffect( { name: 'jumper', color:
> > 'ff0000', fps:
> > 30 } );
> >    $( '#effect_2' ).animEffect( { name: 'round-the-moon', color:
> > 'ffff00', fps: 40 } );
> > </script>
>
> > <div id='effect_1'></div>
> > <div id='effect_2'></div>
>
> > I'm still fairly new to javascript. As far as I can tell
> > though, it looks like it can't be done, since as far as I can
> > see, each plugin invocation is really calling the same
> > function object over and over again (thereby overwriting
> > whatever instance or local variables might have been set in a
> > prior invocation).
>
> > Is this correct? Is there a way of doing this, or am I out of luck?
> > Howard

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