dawidwys commented on a change in pull request #14114:
URL: https://github.com/apache/flink/pull/14114#discussion_r528878402



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File path: docs/dev/datastream_execution_mode.md
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+---
+title: "Execution Mode (Batch/Streaming)"
+nav-id: datastream_execution_mode
+nav-parent_id: streaming
+nav-pos: 1
+---
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+
+The DataStream API supports different runtime execution modes from which you
+can choose depending on the requirements of your use case and the
+characteristics of your job.
+
+There is the "classic" execution behavior of the DataStream API, which we call
+`STREAMING` execution mode. This should be used for unbounded jobs that require
+continuous incremental processing and are expected to stay online indefinitely.
+
+Additionally, there is a batch-style execution mode that we call `BATCH`
+execution mode. This executes jobs in a way that is more reminiscent of batch
+processing frameworks such as MapReduce. This should be used for bounded jobs
+for which you have a known fixed input and which do not run continuously.
+
+Apache Flink's unified approach to stream and batch processing means that a
+DataStream application executed over bounded input will produce the same
+results regardless of the configured execution mode.  By enabling `BATCH`
+execution, we allow Flink to apply additional optimizations that we can only do
+work when we know that our input is bounded. For example, different
+join/aggregation strategies can be used, in addition to a different shuffle
+implementation that allows more efficient failure recovery behavior. We will go
+into some of the details of the execution behavior below.
+
+* This will be replaced by the TOC
+{:toc}
+
+## When can/should I use BATCH execution mode?
+
+The `BATCH` execution mode can only be used for Jobs/Flink Programs that are
+_bounded_. Boundedness is a property of a data source that tells us whether all
+the input coming from that source is known before execution or whether new data
+will show up, potentially indefinitely. A job, in turn, is bounded if all its
+sources are bounded, and unbounded otherwise.
+
+`STREAMING` execution mode, on the other hand, can be used for both bounded and
+unbounded jobs.
+
+As a rule of thumb, you should be using `BATCH` execution mode when your 
program
+is bounded because this will be more efficient. You have to use `STREAMING`
+execution mode when your program is unbounded because only this mode is general
+enough to be able to deal with continuous data streams.
+
+One obvious outlier case is when you want to use a bounded job to bootstrap
+some job state that you then want to use in an unbounded job. For example, by
+running a bounded job using `STREAMING` mode, taking a savepoint, and then
+restoring that savepoint on an unbounded job. This is a very specific use case
+and one that might soon become obsolete when we allow producing a savepoint as
+additional output of a `BATCH` execution job.
+
+Another case where you might run a bounded job using `STREAMING` mode is when
+writing tests for code that will eventually run with unbounded sources. For
+testing it can be more natural to use a bounded source in those cases.
+
+## Configuring BATCH execution mode
+
+The execution mode can be configured via the `execution.runtime-mode` setting.
+There are three possible values:
+
+ - `STREAMING`: The classic DataStream execution mode (default)
+ - `BATCH`: Batch-style execution on the DataStream API
+ - `AUTOMATIC`: Let the system decide based on the boundedness of the sources
+
+This can be configured via command line parameters of `bin/flink run ...`, or
+programmatically when creating/configuring the `StreamExecutionEnvironment`.
+
+Here's how you can configure the execution mode via the command line:
+
+```bash
+$ bin/flink run -Dexecution.runtime-mode=BATCH examples/streaming/WordCount.jar
+```
+
+This example shows how you can configure the execution mode in code:
+
+ ```java
+Configuration config = new Configuration();
+config.set(ExecutionOptions.RUNTIME_MODE, RuntimeExecutionMode.BATCH);
+StreamExecutionEnvironment env = 
StreamExecutionEnvironment.getExecutionEnvironment(config);
+ ```
+
+## Execution Behavior
+
+This section provides an overview of the execution behavior of `BATCH`
+execution mode and contrasts it with `STREAMING` execution mode. For more
+details, please refer to the FLIPs that introduced this feature:
+[FLIP-134](https://cwiki.apache.org/confluence/x/4i94CQ) and
+[FLIP-140](https://cwiki.apache.org/confluence/x/kDh4CQ). As well as the
+documentation about [task scheduling (TODO)](<TODO>).
+
+### Task Scheduling And Network Shuffle
+
+Flink jobs consist of different operations that are connected together in a
+dataflow graph. The system decides how to schedule the execution of these
+operations on different processes/machines (TaskManager) and how data is
+shuffled (sent) between them.
+
+Multiple operations/operators can be chained together using a feature called
+[chaining]({% link dev/stream/operators/index.md
+%}#task-chaining-and-resource-groups). A group of one or multiple (chained)
+operators that Flink considers as a unit of scheduling is called a _task_.
+Often the term _subtask_ is used to refer to the individual instances of tasks
+that are running in parallel on multiple TaskManagers but we will only use the
+term _task_ here.
+
+Task scheduling and the network shuffle work differently for `BATCH` execution
+mode and `STREAMING` execution mode. Mostly due to the fact that we know our
+input data is bounded in `BATCH` execution mode, which allows Flink to use more
+efficient data structures and algorithms.
+
+We will use this example to explain the differences in task scheduling and
+network transfer:
+
+```java
+StreamExecutionEnvironment env = 
StreamExecutionEnvironment.getExecutionEnvironment();
+
+DataStreamSource<String> source = env.fromElements(...);
+
+source.name("source")
+       .map(...).name("map1")
+       .map(...).name("map2")
+       .rebalance()
+       .map(...).name("map3")
+       .map(...).name("map4")
+       .keyBy((value) -> value)
+       .map(...).name("map5")
+       .map(...).name("map6")
+       .sinkTo(...).name("sink");
+```
+
+Operations that imply a 1-to-1 connection pattern between operations, such as
+`map()`, `flatMap()`, or `filter()` can just forward data straight to the next
+operation, which allows these operations to be chained together. This means
+that Flink would not normally insert a network shuffle between them.
+
+Operation such as `keyBy()` or `rebalance()` on the other hand require data to
+be shuffled between different parallel instances of tasks. This induces a
+network shuffle.
+
+For the above example Flink would group operations together as tasks like this:
+
+- Task1: `source`, `map1`, and `map2`
+- Task2: `map3`, `map4`
+- Task3: `map5`, `map6`, and `sink`
+
+And we have a network shuffle between Tasks 1 and 2, and also Tasks 2 and 3.
+
+#### STREAMING Execution Mode
+
+In `STREAMING` execution mode, all tasks need to be online/running all the
+time.  This allows Flink to immediately process new records through the whole
+pipeline, which we need for continuous and low-latency stream processing. This
+also means that the TaskManagers that are allotted to a job need to have enough
+resources to run all the tasks at the same time.
+
+Network shuffles are _pipelined_, meaning that records are immediately sent to
+downstream tasks, with some buffering on the network layer. Again, this is
+required because when processing a continuous stream of data there are no
+natural points (in time) where data could be materialized between tasks (or
+pipelines of tasks). This contrasts with `BATCH` execution mode where
+intermediate results can be materialized, as explained below.
+
+#### BATCH Execution Mode
+
+In `BATCH` execution mode, the tasks of a job can be separated into stages that
+can be executed one after another. We can do this because the input is bounded
+and Flink can therefore fully process one stage of the pipeline before moving
+on to the next. In the above example the job would have three stages that
+correspond to the three tasks that are separated by the shuffle barriers.
+
+Instead of sending records immediately to downstream tasks, as explained above
+for `STREAMING` mode, processing in stages requires Flink to materialize
+intermediate results of tasks to some non-ephemeral storage which allows
+downstream tasks to read them after upstream tasks have already gone off line.
+This will increase the latency of processing but comes with other interesting
+properties. For one, this allows Flink to backtrack to the latest available
+results when a failure happens instead of restarting the whole job. Another
+side effect is that `BATCH` jobs can execute on fewer resources (in terms of
+available slots at TaskManagers) because the system can execute tasks
+sequentially one after the other.
+
+TaskManagers will keep intermediate results at least as long as downstream
+tasks have not consumed them. (Technically, they will be kept until the
+consuming [pipelined regions TODO](<TODO>) have produced their output in turn.)
+After that, they will be kept for as long as space allows in order to allow the
+aforementioned backtracking to earlier results in case of a failure.
+
+### State Backends / State
+
+In `STREAMING` mode, Flink uses a [StateBackend]({% link
+dev/stream/state/state_backends.md %}) to control how state is stored and how
+checkpointing works.
+
+In `BATCH` mode, the configured state backend is ignored. Instead, the input of
+a keyed operation is grouped by key (using sorting) and then we process all
+records of a key in turn. This allows keeping only the state of only one key at
+the same time. State for a given key will be discarded when moving on to the
+next key.
+
+See [FLIP-140](https://cwiki.apache.org/confluence/x/kDh4CQ) for background
+information on this.
+
+### Event Time / Watermarks
+
+When it comes to supporting [event time]({% link dev/event_time.md %}), Flink’s
+streaming runtime builds on the pessimistic assumption that events may come
+out-of-order, _i.e._ an event with timestamp `t` may come after an event with
+timestamp `t+1`. Because of this, the system can never be sure that no more
+elements with timestamp `t < T` for a given timestamp `T` can come in the
+future. To amortise the impact of this out-of-orderness on the final result
+while making the system practical, in `STREAMING` mode, Flink uses a heuristic
+called [Watermarks]({% link concepts/timely-stream-processing.md
+%}#event-time-and-watermarks). A watermark with timestamp `T` signals that no
+element with timestamp `t < T` will follow.
+
+In `BATCH` mode, where the input dataset is known in advance, there is no need
+for such a heuristic as, at the very least, elements can be sorted by timestamp
+so that they are processed in temporal order. For readers familiar with
+streaming, in `BATCH` we can assume “perfect watermarks”.
+
+Given the above, in `BATCH` mode, we only need a `MAX_WATERMARK` at the end of
+the input associated with each key, or at the end of input if the input stream
+is not keyed. Based on this scheme, all registered timers will fire at the *end
+of time* and user-defined `WatermarkAssigners` or `WatermarkStrategies` are
+ignored.
+
+### Processing Time
+
+Processing Time is the wall-clock time on the machine that a record is
+processed, at the specific instance that the record is being processed. Based
+on this definition, we see that the results of a computation that is based on
+processing time are not reproducible. This is because the same record processed
+twice will have two different timestamps.
+
+Despite the above, using processing time in `STREAMING` mode can be useful. The
+reason has to do with the fact that streaming pipelines often ingest their
+unbounded input in *real time* so there is a correlation between event time and
+processing time. In addition, because of the above, in `STREAMING` mode `1h` in
+event time can often be almost `1h` in processing time, or wall-clock time. So
+using processing time can be used for early (incomplete) firings that give
+hints about the expected results.
+
+This correlation does not exist in the batch world where the input dataset is
+static and known in advance.  Given this, in `BATCH` mode we allow users to
+request the current processing time and register processing time timers, but,
+as in the case of Event Time, all the timers are going to fire at the end of
+the input.
+
+Conceptually, we can imagine that processing time does not advance during the
+execution of a job and we fast-forward to the *end of time* when the whole
+input is processed.
+
+### Failure Recovery
+
+In `STREAMING` execution mode, Flink uses checkpoints for failure recovery.
+Take a look at the [checkpointing documentation]({% link
+dev/stream/state/checkpointing.md %}) for hands-on documentation about this and
+how to configure it. There is also a more introductory section about [fault
+tolerance via state snapshots]({% link learn-flink/fault_tolerance.md %}) that
+explains the concepts at a higher level.
+
+One of the characteristics of checkpointing for failure recovery is that Flink
+will restart all the running tasks from a checkpoint in case of a failure. This
+can be more costly than what we have to do in `BATCH` mode (as explained
+below), which is one of the reasons that you should use `BATCH` execution mode
+if your job allows it.
+
+In `BATCH` execution mode, Flink will try and backtrack to previous processing
+stages for which intermediate results are still available. Potentially, only
+the tasks that failed (or their predecessors in the graph) will have to be
+restarted, which can improve processing efficiency and overall processing time
+of the job compared to restarting all tasks from a checkpoint.
+
+## Important Considerations
+
+Compared to classic `STREAMING` execution mode, in `BATCH` mode some things
+might not work as expected. Some features will work slightly differently while
+others are not supported.
+
+Behavior Change in BATCH mode:
+
+* "Rolling" operations such as [reduce()]({% link dev/stream/operators/index.md
+  %}#reduce) or [sum()]({% link dev/stream/operators/index.md %}#aggregations)
+  emit an incremental update for every new record that arrives in `STREAMING`
+  mode. In `BATCH` mode, these operations are not "rolling". They emit only the
+  final result.
+
+
+Unsupported in BATCH mode:
+
+* [Checkpointing]({% link concepts/stateful-stream-processing.md
+  %}#stateful-stream-processing) and any operations that depend on
+  checkpointing do not work.
+* [Broadcast State]({% link dev/stream/state/broadcast_state.md %})
+* [Iterations]({% link dev/stream/operators/index.md %}#iterate)
+
+Custom operators should be implemented with care, otherwise they might behave
+improperly. See also additional explanations below for more details.
+
+### Checkpointing
+
+As explained [above](#failure-recovery), fault tolerance for batch programs
+does not use checkpointing. Recovery happens by fully replaying the streams.
+This is possible because inputs are bounded.  This pushes the cost more towards
+the recovery, but makes the regular processing cheaper, because it avoids
+checkpoints.

Review comment:
       My intention was to briefly remind the batch failure recovery model. For 
that I actually reused the description from: 
https://ci.apache.org/projects/flink/flink-docs-master/concepts/stateful-stream-processing.html#state-and-fault-tolerance-in-batch-programs




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